bug fixes

This commit is contained in:
2021-09-01 14:04:34 +02:00
parent 0b996ea321
commit 658bb71441
7 changed files with 92 additions and 25 deletions

View File

@@ -50,10 +50,14 @@ Game::Game(int numPlayers, SDL_Renderer *renderer, std::string *filelist, Lang *
mTextureText = new LTexture();
mTextureTextScoreBoard = new LTexture();
mTextureTextBig = new LTexture();
mTextureTextNokia = new LTexture();
mTextureTextNokiaBig = new LTexture();
mText = new Text(mFileList[48], mTextureText, mRenderer);
mTextScoreBoard = new Text(mFileList[46], mTextureTextScoreBoard, mRenderer);
mTextBig = new Text(mFileList[47], mTextureTextBig, mRenderer);
mTextNokia = new Text(mFileList[52], mTextureTextNokia, mRenderer);
mTextNokiaBig = new Text(mFileList[55], mTextureTextNokiaBig, mRenderer);
mMenuGameOver = new Menu(mRenderer, mText, mInput, mFileList);
mMenuPause = new Menu(mRenderer, mText, mInput, mFileList);
@@ -190,14 +194,28 @@ Game::~Game()
delete mTextureTextBig;
mTextureTextBig = nullptr;
mTextureTextNokia->unload();
delete mTextureTextNokia;
mTextureTextNokia = nullptr;
mTextureTextNokiaBig->unload();
delete mTextureTextNokiaBig;
mTextureTextNokiaBig = nullptr;
delete mText;
mText = nullptr;
delete mTextBig;
mTextBig = nullptr;
delete mTextScoreBoard;
mTextScoreBoard = nullptr;
delete mTextureTextBig;
mTextureTextBig = nullptr;
delete mTextNokia;
mTextNokia = nullptr;
delete mTextNokiaBig;
mTextNokiaBig = nullptr;
delete mMenuGameOver;
mMenuGameOver = nullptr;
@@ -523,6 +541,8 @@ bool Game::loadMedia()
success &= loadTextureFromFile(mTextureText, mFileList[30], mRenderer);
success &= loadTextureFromFile(mTextureTextScoreBoard, mFileList[27], mRenderer);
success &= loadTextureFromFile(mTextureTextBig, mFileList[29], mRenderer);
success &= loadTextureFromFile(mTextureTextNokia, mFileList[28], mRenderer);
success &= loadTextureFromFile(mTextureTextNokiaBig, mFileList[54], mRenderer);
success &= loadTextureFromFile(mTexturePlayer1Legs, mFileList[39], mRenderer);
success &= loadTextureFromFile(mTexturePlayer1Head, mFileList[41], mRenderer);
@@ -2065,8 +2085,8 @@ void Game::destroyBalloon(Uint8 index)
}
// Otorga los puntos correspondientes al globo
mPlayer[0]->addScore(Uint32(score * mPlayer[0]->getScoreMultiplier() * mDifficultyScoreMultiplier));
//setScore(mPlayer[0]->getScore());
for (int i = 0; i < mNumPlayers; i++)
mPlayer[i]->addScore(Uint32(score * mPlayer[i]->getScoreMultiplier() * mDifficultyScoreMultiplier));
updateHiScore();
// Aumenta el poder de la fase
@@ -2259,7 +2279,7 @@ void Game::moveBullets()
for (int i = 0; i < MAX_BULLETS; i++)
if (mBullet[i]->isActive())
if (mBullet[i]->move() == MSG_BULLET_OUT)
mPlayer[0]->decScoreMultiplier();
mPlayer[mBullet[i]->getOwner()]->decScoreMultiplier();
}
// Pinta las balas activas
@@ -2861,7 +2881,7 @@ void Game::checkGameInput()
if (mPlayer[i]->isAlive())
{
// Input a la izquierda
if (mInput->checkInput(INPUT_LEFT, REPEAT_TRUE, mOptions->input[i].deviceType))
if (mInput->checkInput(INPUT_LEFT, REPEAT_TRUE, mOptions->input[i].deviceType, mOptions->input[i].id))
{
mPlayer[i]->setInput(INPUT_LEFT);
mDemo.keys.left = 1;
@@ -2869,7 +2889,7 @@ void Game::checkGameInput()
else
{
// Input a la derecha
if (mInput->checkInput(INPUT_RIGHT, REPEAT_TRUE, mOptions->input[i].deviceType))
if (mInput->checkInput(INPUT_RIGHT, REPEAT_TRUE, mOptions->input[i].deviceType, mOptions->input[i].id))
{
mPlayer[i]->setInput(INPUT_RIGHT);
mDemo.keys.right = 1;
@@ -2882,7 +2902,7 @@ void Game::checkGameInput()
}
}
// Comprueba el input de disparar al centro
if (mInput->checkInput(INPUT_BUTTON_2, REPEAT_TRUE, mOptions->input[i].deviceType))
if (mInput->checkInput(INPUT_BUTTON_2, REPEAT_TRUE, mOptions->input[i].deviceType, mOptions->input[i].id))
{
if (mPlayer[i]->canFire())
{
@@ -2898,7 +2918,7 @@ void Game::checkGameInput()
}
// Comprueba el input de disparar a la izquierda
if (mInput->checkInput(INPUT_BUTTON_1, REPEAT_TRUE, mOptions->input[i].deviceType))
if (mInput->checkInput(INPUT_BUTTON_1, REPEAT_TRUE, mOptions->input[i].deviceType, mOptions->input[i].id))
{
if (mPlayer[i]->canFire())
{
@@ -2914,7 +2934,7 @@ void Game::checkGameInput()
}
// Comprueba el input de disparar a la derecha
if (mInput->checkInput(INPUT_BUTTON_3, REPEAT_TRUE, mOptions->input[i].deviceType))
if (mInput->checkInput(INPUT_BUTTON_3, REPEAT_TRUE, mOptions->input[i].deviceType, mOptions->input[i].id))
{
if (mPlayer[i]->canFire())
{
@@ -2930,7 +2950,7 @@ void Game::checkGameInput()
}
// Comprueba el input de pausa
if (mInput->checkInput(INPUT_CANCEL, REPEAT_FALSE, mOptions->input[i].deviceType))
if (mInput->checkInput(INPUT_CANCEL, REPEAT_FALSE, mOptions->input[i].deviceType, mOptions->input[i].id))
{
mSection.subsection = GAME_SECTION_PAUSE;
@@ -2961,7 +2981,8 @@ void Game::renderMessages()
//mSpriteGetReady->render();
const color_t color = {0x17, 0x17, 0x26};
//mTextBig->writeShadowed((int)mGetReadyBitmapPath[mCounter], PLAY_AREA_CENTER_Y - 8, mLang->getText(75), color, 2);
mTextBig->writeDX(TXT_STROKE, (int)mGetReadyBitmapPath[mCounter], PLAY_AREA_CENTER_Y - 8, mLang->getText(75), 1, noColor, 1, shdwTxtColor);
//mTextBig->writeDX(TXT_STROKE, (int)mGetReadyBitmapPath[mCounter], PLAY_AREA_CENTER_Y - 8, mLang->getText(75), 1, noColor, 1, shdwTxtColor);
mTextNokiaBig->write((int)mGetReadyBitmapPath[mCounter], PLAY_AREA_CENTER_Y - 8, mLang->getText(75), -4);
}
// Time Stopped
@@ -3273,7 +3294,7 @@ void Game::runGameOverScreen()
{
// Guarda los puntos
saveScoreFile();
// Reinicia el menu
mMenuGameOver->reset();
@@ -3330,8 +3351,17 @@ void Game::runGameOverScreen()
SDL_RenderClear(mRenderer);
// Dibuja los objetos
mTextBig->writeCentered(PLAY_AREA_CENTER_X, PLAY_AREA_CENTER_Y - (BLOCK * 4), mLang->getText(43));
mText->writeCentered(PLAY_AREA_CENTER_X, PLAY_AREA_CENTER_Y - (BLOCK * 1), mLang->getText(44) + std::to_string(mPlayer[0]->getScore()));
if (mNumPlayers == 1)
{
mTextBig->writeCentered(PLAY_AREA_CENTER_X, PLAY_AREA_CENTER_Y - (BLOCK * 4), mLang->getText(43));
mText->writeCentered(PLAY_AREA_CENTER_X, PLAY_AREA_CENTER_Y - (BLOCK * 1), mLang->getText(44) + std::to_string(mPlayer[0]->getScore()));
}
else
{
mTextBig->writeCentered(PLAY_AREA_CENTER_X, PLAY_AREA_CENTER_Y - 36, mLang->getText(43));
mText->writeCentered(PLAY_AREA_CENTER_X, PLAY_AREA_CENTER_Y - 12, mLang->getText(77) + std::to_string(mPlayer[0]->getScore()));
mText->writeCentered(PLAY_AREA_CENTER_X, PLAY_AREA_CENTER_Y, mLang->getText(78) + std::to_string(mPlayer[1]->getScore()));
}
mText->writeCentered(PLAY_AREA_CENTER_X, PLAY_AREA_CENTER_Y + BLOCK * 2, mLang->getText(45));
mMenuGameOver->render();
mFade->render();
@@ -3427,7 +3457,7 @@ void Game::initPaths()
}
// Letrero de GetReady
const int size = mTextBig->lenght(mLang->getText(75));
const int size = mTextBig->lenght(mLang->getText(75), -4);
const float start1 = PLAY_AREA_LEFT - size;
const float finish1 = PLAY_AREA_CENTER_X - (size / 2);
@@ -3470,6 +3500,7 @@ void Game::updateGameCompleted()
// Actualiza las variables de ayuda
void Game::updateHelper()
{
// El ayudante solo funciona para un jugador
// Solo ofrece ayuda cuando la amenaza o la velocidad es elevada
if (mMenaceCurrent > 15)
{