bug fixes
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@@ -136,7 +136,7 @@ void Title::init(bool demo, Uint8 subsection)
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mFade->init(0x17, 0x17, 0x26);
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mDemo = demo;
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if (!mInput->gameControllerFound())
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//if (!mInput->gameControllerFound())
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{
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mOptions->input[0].id = 0;
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mOptions->input[0].name = "KEYBOARD";
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@@ -152,6 +152,13 @@ void Title::init(bool demo, Uint8 subsection)
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mDeviceIndex[0] = mAvailableInputDevices.size() - 1;
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mDeviceIndex[1] = 0;
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if (mInput->gameControllerFound())
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{
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mOptions->input[1].id = mAvailableInputDevices[mDeviceIndex[1]].id;
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mOptions->input[1].name = mAvailableInputDevices[mDeviceIndex[1]].name;
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mOptions->input[1].deviceType = mAvailableInputDevices[mDeviceIndex[1]].deviceType;
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}
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// Inicializa el bitmap de Coffee
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mCoffeeBitmap->init(mTitleTexture, mRenderer);
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mCoffeeBitmap->setId(0);
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@@ -942,18 +949,29 @@ bool Title::updatePlayerInputs(int numPlayer)
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}
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else // Si hay mas de un dispositivo, se recorre el vector
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{
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printf("numplayer:%i\n",numPlayer);
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printf("deviceindex:%i\n",mDeviceIndex[numPlayer]);
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// Incrementa el indice
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if (mDeviceIndex[numPlayer] < numDevices - 1)
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mDeviceIndex[numPlayer]++;
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else
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mDeviceIndex[numPlayer] = 0;
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printf("deviceindex:%i\n",mDeviceIndex[numPlayer]);
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// Si coincide con el del otro jugador, se lo intercambian
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if (mDeviceIndex[0] == mDeviceIndex[1])
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{
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const int temp = mDeviceIndex[0];
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mDeviceIndex[0] = mDeviceIndex[1];
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mDeviceIndex[1] = temp;
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printf("%i:%i\n",mDeviceIndex[0],mDeviceIndex[1]);
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//const int temp = mDeviceIndex[0];
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//mDeviceIndex[0] = mDeviceIndex[1];
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//mDeviceIndex[1] = temp;
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const int theOtherPlayer = (numPlayer + 1) % 2;
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mDeviceIndex[theOtherPlayer]--;
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if (mDeviceIndex[theOtherPlayer] < 0)
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mDeviceIndex[theOtherPlayer]=numDevices-1;
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printf("%i:%i\n",mDeviceIndex[0],mDeviceIndex[1]);
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}
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// Copia el dispositivo marcado por el indice a la variable de opciones de cada jugador
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