bug fixes
This commit is contained in:
@@ -151,4 +151,8 @@ DESACTIVADA
|
|||||||
## 75 - MENU DE OPCIONES
|
## 75 - MENU DE OPCIONES
|
||||||
ENDAVANT!
|
ENDAVANT!
|
||||||
## 76 - JUEGO
|
## 76 - JUEGO
|
||||||
1.000.000 DE PUNTS!
|
1.000.000 DE PUNTS!
|
||||||
|
## 77 - PANTALLA DE GAME OVER
|
||||||
|
PUNTS J1:
|
||||||
|
## 78 - PANTALLA DE GAME OVER
|
||||||
|
PUNTS J2:
|
||||||
@@ -149,6 +149,10 @@ ON
|
|||||||
## 74 - MENU DE OPCIONES
|
## 74 - MENU DE OPCIONES
|
||||||
OFF
|
OFF
|
||||||
## 75 - JUEGO
|
## 75 - JUEGO
|
||||||
GET READY!
|
Get Ready!
|
||||||
## 76 - JUEGO
|
## 76 - JUEGO
|
||||||
1.000.000 POINTS!
|
1.000.000 POINTS!
|
||||||
|
## 77 - PANTALLA DE GAME OVER
|
||||||
|
PLAYER1 SCORE:
|
||||||
|
## 78 - PANTALLA DE GAME OVER
|
||||||
|
PLAYER2 SCORE:
|
||||||
@@ -151,4 +151,8 @@ DESACTIVADA
|
|||||||
## 75 - MENU DE OPCIONES
|
## 75 - MENU DE OPCIONES
|
||||||
ADELANTE!
|
ADELANTE!
|
||||||
## 76 - JUEGO
|
## 76 - JUEGO
|
||||||
1.000.000 DE PUNTOS!
|
1.000.000 DE PUNTOS!
|
||||||
|
## 77 - PANTALLA DE GAME OVER
|
||||||
|
PUNTUACION J1:
|
||||||
|
## 78 - PANTALLA DE GAME OVER
|
||||||
|
PUNTUACION J2:
|
||||||
@@ -257,7 +257,9 @@ void Director::setFileList()
|
|||||||
mFileList[27] = mExecutablePath + "/" + "../media/font/8bithud.png";
|
mFileList[27] = mExecutablePath + "/" + "../media/font/8bithud.png";
|
||||||
mFileList[46] = mExecutablePath + "/" + "../media/font/8bithud.txt";
|
mFileList[46] = mExecutablePath + "/" + "../media/font/8bithud.txt";
|
||||||
mFileList[28] = mExecutablePath + "/" + "../media/font/nokia.png";
|
mFileList[28] = mExecutablePath + "/" + "../media/font/nokia.png";
|
||||||
|
mFileList[54] = mExecutablePath + "/" + "../media/font/nokia_big.png";
|
||||||
mFileList[52] = mExecutablePath + "/" + "../media/font/nokia.txt";
|
mFileList[52] = mExecutablePath + "/" + "../media/font/nokia.txt";
|
||||||
|
mFileList[55] = mExecutablePath + "/" + "../media/font/nokia_big.txt";
|
||||||
mFileList[29] = mExecutablePath + "/" + "../media/font/smb2_big.png";
|
mFileList[29] = mExecutablePath + "/" + "../media/font/smb2_big.png";
|
||||||
mFileList[47] = mExecutablePath + "/" + "../media/font/smb2_big.txt";
|
mFileList[47] = mExecutablePath + "/" + "../media/font/smb2_big.txt";
|
||||||
mFileList[30] = mExecutablePath + "/" + "../media/font/smb2.png";
|
mFileList[30] = mExecutablePath + "/" + "../media/font/smb2.png";
|
||||||
|
|||||||
@@ -50,10 +50,14 @@ Game::Game(int numPlayers, SDL_Renderer *renderer, std::string *filelist, Lang *
|
|||||||
mTextureText = new LTexture();
|
mTextureText = new LTexture();
|
||||||
mTextureTextScoreBoard = new LTexture();
|
mTextureTextScoreBoard = new LTexture();
|
||||||
mTextureTextBig = new LTexture();
|
mTextureTextBig = new LTexture();
|
||||||
|
mTextureTextNokia = new LTexture();
|
||||||
|
mTextureTextNokiaBig = new LTexture();
|
||||||
|
|
||||||
mText = new Text(mFileList[48], mTextureText, mRenderer);
|
mText = new Text(mFileList[48], mTextureText, mRenderer);
|
||||||
mTextScoreBoard = new Text(mFileList[46], mTextureTextScoreBoard, mRenderer);
|
mTextScoreBoard = new Text(mFileList[46], mTextureTextScoreBoard, mRenderer);
|
||||||
mTextBig = new Text(mFileList[47], mTextureTextBig, mRenderer);
|
mTextBig = new Text(mFileList[47], mTextureTextBig, mRenderer);
|
||||||
|
mTextNokia = new Text(mFileList[52], mTextureTextNokia, mRenderer);
|
||||||
|
mTextNokiaBig = new Text(mFileList[55], mTextureTextNokiaBig, mRenderer);
|
||||||
|
|
||||||
mMenuGameOver = new Menu(mRenderer, mText, mInput, mFileList);
|
mMenuGameOver = new Menu(mRenderer, mText, mInput, mFileList);
|
||||||
mMenuPause = new Menu(mRenderer, mText, mInput, mFileList);
|
mMenuPause = new Menu(mRenderer, mText, mInput, mFileList);
|
||||||
@@ -190,14 +194,28 @@ Game::~Game()
|
|||||||
delete mTextureTextBig;
|
delete mTextureTextBig;
|
||||||
mTextureTextBig = nullptr;
|
mTextureTextBig = nullptr;
|
||||||
|
|
||||||
|
mTextureTextNokia->unload();
|
||||||
|
delete mTextureTextNokia;
|
||||||
|
mTextureTextNokia = nullptr;
|
||||||
|
|
||||||
|
mTextureTextNokiaBig->unload();
|
||||||
|
delete mTextureTextNokiaBig;
|
||||||
|
mTextureTextNokiaBig = nullptr;
|
||||||
|
|
||||||
delete mText;
|
delete mText;
|
||||||
mText = nullptr;
|
mText = nullptr;
|
||||||
|
|
||||||
|
delete mTextBig;
|
||||||
|
mTextBig = nullptr;
|
||||||
|
|
||||||
delete mTextScoreBoard;
|
delete mTextScoreBoard;
|
||||||
mTextScoreBoard = nullptr;
|
mTextScoreBoard = nullptr;
|
||||||
|
|
||||||
delete mTextureTextBig;
|
delete mTextNokia;
|
||||||
mTextureTextBig = nullptr;
|
mTextNokia = nullptr;
|
||||||
|
|
||||||
|
delete mTextNokiaBig;
|
||||||
|
mTextNokiaBig = nullptr;
|
||||||
|
|
||||||
delete mMenuGameOver;
|
delete mMenuGameOver;
|
||||||
mMenuGameOver = nullptr;
|
mMenuGameOver = nullptr;
|
||||||
@@ -523,6 +541,8 @@ bool Game::loadMedia()
|
|||||||
success &= loadTextureFromFile(mTextureText, mFileList[30], mRenderer);
|
success &= loadTextureFromFile(mTextureText, mFileList[30], mRenderer);
|
||||||
success &= loadTextureFromFile(mTextureTextScoreBoard, mFileList[27], mRenderer);
|
success &= loadTextureFromFile(mTextureTextScoreBoard, mFileList[27], mRenderer);
|
||||||
success &= loadTextureFromFile(mTextureTextBig, mFileList[29], mRenderer);
|
success &= loadTextureFromFile(mTextureTextBig, mFileList[29], mRenderer);
|
||||||
|
success &= loadTextureFromFile(mTextureTextNokia, mFileList[28], mRenderer);
|
||||||
|
success &= loadTextureFromFile(mTextureTextNokiaBig, mFileList[54], mRenderer);
|
||||||
|
|
||||||
success &= loadTextureFromFile(mTexturePlayer1Legs, mFileList[39], mRenderer);
|
success &= loadTextureFromFile(mTexturePlayer1Legs, mFileList[39], mRenderer);
|
||||||
success &= loadTextureFromFile(mTexturePlayer1Head, mFileList[41], mRenderer);
|
success &= loadTextureFromFile(mTexturePlayer1Head, mFileList[41], mRenderer);
|
||||||
@@ -2065,8 +2085,8 @@ void Game::destroyBalloon(Uint8 index)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Otorga los puntos correspondientes al globo
|
// Otorga los puntos correspondientes al globo
|
||||||
mPlayer[0]->addScore(Uint32(score * mPlayer[0]->getScoreMultiplier() * mDifficultyScoreMultiplier));
|
for (int i = 0; i < mNumPlayers; i++)
|
||||||
//setScore(mPlayer[0]->getScore());
|
mPlayer[i]->addScore(Uint32(score * mPlayer[i]->getScoreMultiplier() * mDifficultyScoreMultiplier));
|
||||||
updateHiScore();
|
updateHiScore();
|
||||||
|
|
||||||
// Aumenta el poder de la fase
|
// Aumenta el poder de la fase
|
||||||
@@ -2259,7 +2279,7 @@ void Game::moveBullets()
|
|||||||
for (int i = 0; i < MAX_BULLETS; i++)
|
for (int i = 0; i < MAX_BULLETS; i++)
|
||||||
if (mBullet[i]->isActive())
|
if (mBullet[i]->isActive())
|
||||||
if (mBullet[i]->move() == MSG_BULLET_OUT)
|
if (mBullet[i]->move() == MSG_BULLET_OUT)
|
||||||
mPlayer[0]->decScoreMultiplier();
|
mPlayer[mBullet[i]->getOwner()]->decScoreMultiplier();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Pinta las balas activas
|
// Pinta las balas activas
|
||||||
@@ -2861,7 +2881,7 @@ void Game::checkGameInput()
|
|||||||
if (mPlayer[i]->isAlive())
|
if (mPlayer[i]->isAlive())
|
||||||
{
|
{
|
||||||
// Input a la izquierda
|
// Input a la izquierda
|
||||||
if (mInput->checkInput(INPUT_LEFT, REPEAT_TRUE, mOptions->input[i].deviceType))
|
if (mInput->checkInput(INPUT_LEFT, REPEAT_TRUE, mOptions->input[i].deviceType, mOptions->input[i].id))
|
||||||
{
|
{
|
||||||
mPlayer[i]->setInput(INPUT_LEFT);
|
mPlayer[i]->setInput(INPUT_LEFT);
|
||||||
mDemo.keys.left = 1;
|
mDemo.keys.left = 1;
|
||||||
@@ -2869,7 +2889,7 @@ void Game::checkGameInput()
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Input a la derecha
|
// Input a la derecha
|
||||||
if (mInput->checkInput(INPUT_RIGHT, REPEAT_TRUE, mOptions->input[i].deviceType))
|
if (mInput->checkInput(INPUT_RIGHT, REPEAT_TRUE, mOptions->input[i].deviceType, mOptions->input[i].id))
|
||||||
{
|
{
|
||||||
mPlayer[i]->setInput(INPUT_RIGHT);
|
mPlayer[i]->setInput(INPUT_RIGHT);
|
||||||
mDemo.keys.right = 1;
|
mDemo.keys.right = 1;
|
||||||
@@ -2882,7 +2902,7 @@ void Game::checkGameInput()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Comprueba el input de disparar al centro
|
// Comprueba el input de disparar al centro
|
||||||
if (mInput->checkInput(INPUT_BUTTON_2, REPEAT_TRUE, mOptions->input[i].deviceType))
|
if (mInput->checkInput(INPUT_BUTTON_2, REPEAT_TRUE, mOptions->input[i].deviceType, mOptions->input[i].id))
|
||||||
{
|
{
|
||||||
if (mPlayer[i]->canFire())
|
if (mPlayer[i]->canFire())
|
||||||
{
|
{
|
||||||
@@ -2898,7 +2918,7 @@ void Game::checkGameInput()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Comprueba el input de disparar a la izquierda
|
// Comprueba el input de disparar a la izquierda
|
||||||
if (mInput->checkInput(INPUT_BUTTON_1, REPEAT_TRUE, mOptions->input[i].deviceType))
|
if (mInput->checkInput(INPUT_BUTTON_1, REPEAT_TRUE, mOptions->input[i].deviceType, mOptions->input[i].id))
|
||||||
{
|
{
|
||||||
if (mPlayer[i]->canFire())
|
if (mPlayer[i]->canFire())
|
||||||
{
|
{
|
||||||
@@ -2914,7 +2934,7 @@ void Game::checkGameInput()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Comprueba el input de disparar a la derecha
|
// Comprueba el input de disparar a la derecha
|
||||||
if (mInput->checkInput(INPUT_BUTTON_3, REPEAT_TRUE, mOptions->input[i].deviceType))
|
if (mInput->checkInput(INPUT_BUTTON_3, REPEAT_TRUE, mOptions->input[i].deviceType, mOptions->input[i].id))
|
||||||
{
|
{
|
||||||
if (mPlayer[i]->canFire())
|
if (mPlayer[i]->canFire())
|
||||||
{
|
{
|
||||||
@@ -2930,7 +2950,7 @@ void Game::checkGameInput()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Comprueba el input de pausa
|
// Comprueba el input de pausa
|
||||||
if (mInput->checkInput(INPUT_CANCEL, REPEAT_FALSE, mOptions->input[i].deviceType))
|
if (mInput->checkInput(INPUT_CANCEL, REPEAT_FALSE, mOptions->input[i].deviceType, mOptions->input[i].id))
|
||||||
{
|
{
|
||||||
mSection.subsection = GAME_SECTION_PAUSE;
|
mSection.subsection = GAME_SECTION_PAUSE;
|
||||||
|
|
||||||
@@ -2961,7 +2981,8 @@ void Game::renderMessages()
|
|||||||
//mSpriteGetReady->render();
|
//mSpriteGetReady->render();
|
||||||
const color_t color = {0x17, 0x17, 0x26};
|
const color_t color = {0x17, 0x17, 0x26};
|
||||||
//mTextBig->writeShadowed((int)mGetReadyBitmapPath[mCounter], PLAY_AREA_CENTER_Y - 8, mLang->getText(75), color, 2);
|
//mTextBig->writeShadowed((int)mGetReadyBitmapPath[mCounter], PLAY_AREA_CENTER_Y - 8, mLang->getText(75), color, 2);
|
||||||
mTextBig->writeDX(TXT_STROKE, (int)mGetReadyBitmapPath[mCounter], PLAY_AREA_CENTER_Y - 8, mLang->getText(75), 1, noColor, 1, shdwTxtColor);
|
//mTextBig->writeDX(TXT_STROKE, (int)mGetReadyBitmapPath[mCounter], PLAY_AREA_CENTER_Y - 8, mLang->getText(75), 1, noColor, 1, shdwTxtColor);
|
||||||
|
mTextNokiaBig->write((int)mGetReadyBitmapPath[mCounter], PLAY_AREA_CENTER_Y - 8, mLang->getText(75), -4);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Time Stopped
|
// Time Stopped
|
||||||
@@ -3273,7 +3294,7 @@ void Game::runGameOverScreen()
|
|||||||
{
|
{
|
||||||
// Guarda los puntos
|
// Guarda los puntos
|
||||||
saveScoreFile();
|
saveScoreFile();
|
||||||
|
|
||||||
// Reinicia el menu
|
// Reinicia el menu
|
||||||
mMenuGameOver->reset();
|
mMenuGameOver->reset();
|
||||||
|
|
||||||
@@ -3330,8 +3351,17 @@ void Game::runGameOverScreen()
|
|||||||
SDL_RenderClear(mRenderer);
|
SDL_RenderClear(mRenderer);
|
||||||
|
|
||||||
// Dibuja los objetos
|
// Dibuja los objetos
|
||||||
mTextBig->writeCentered(PLAY_AREA_CENTER_X, PLAY_AREA_CENTER_Y - (BLOCK * 4), mLang->getText(43));
|
if (mNumPlayers == 1)
|
||||||
mText->writeCentered(PLAY_AREA_CENTER_X, PLAY_AREA_CENTER_Y - (BLOCK * 1), mLang->getText(44) + std::to_string(mPlayer[0]->getScore()));
|
{
|
||||||
|
mTextBig->writeCentered(PLAY_AREA_CENTER_X, PLAY_AREA_CENTER_Y - (BLOCK * 4), mLang->getText(43));
|
||||||
|
mText->writeCentered(PLAY_AREA_CENTER_X, PLAY_AREA_CENTER_Y - (BLOCK * 1), mLang->getText(44) + std::to_string(mPlayer[0]->getScore()));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mTextBig->writeCentered(PLAY_AREA_CENTER_X, PLAY_AREA_CENTER_Y - 36, mLang->getText(43));
|
||||||
|
mText->writeCentered(PLAY_AREA_CENTER_X, PLAY_AREA_CENTER_Y - 12, mLang->getText(77) + std::to_string(mPlayer[0]->getScore()));
|
||||||
|
mText->writeCentered(PLAY_AREA_CENTER_X, PLAY_AREA_CENTER_Y, mLang->getText(78) + std::to_string(mPlayer[1]->getScore()));
|
||||||
|
}
|
||||||
mText->writeCentered(PLAY_AREA_CENTER_X, PLAY_AREA_CENTER_Y + BLOCK * 2, mLang->getText(45));
|
mText->writeCentered(PLAY_AREA_CENTER_X, PLAY_AREA_CENTER_Y + BLOCK * 2, mLang->getText(45));
|
||||||
mMenuGameOver->render();
|
mMenuGameOver->render();
|
||||||
mFade->render();
|
mFade->render();
|
||||||
@@ -3427,7 +3457,7 @@ void Game::initPaths()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Letrero de GetReady
|
// Letrero de GetReady
|
||||||
const int size = mTextBig->lenght(mLang->getText(75));
|
const int size = mTextBig->lenght(mLang->getText(75), -4);
|
||||||
|
|
||||||
const float start1 = PLAY_AREA_LEFT - size;
|
const float start1 = PLAY_AREA_LEFT - size;
|
||||||
const float finish1 = PLAY_AREA_CENTER_X - (size / 2);
|
const float finish1 = PLAY_AREA_CENTER_X - (size / 2);
|
||||||
@@ -3470,6 +3500,7 @@ void Game::updateGameCompleted()
|
|||||||
// Actualiza las variables de ayuda
|
// Actualiza las variables de ayuda
|
||||||
void Game::updateHelper()
|
void Game::updateHelper()
|
||||||
{
|
{
|
||||||
|
// El ayudante solo funciona para un jugador
|
||||||
// Solo ofrece ayuda cuando la amenaza o la velocidad es elevada
|
// Solo ofrece ayuda cuando la amenaza o la velocidad es elevada
|
||||||
if (mMenaceCurrent > 15)
|
if (mMenaceCurrent > 15)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -108,10 +108,14 @@ private:
|
|||||||
LTexture *mTextureText; // Textura para el texto del juego
|
LTexture *mTextureText; // Textura para el texto del juego
|
||||||
LTexture *mTextureTextScoreBoard; // Textura para el texto del marcador
|
LTexture *mTextureTextScoreBoard; // Textura para el texto del marcador
|
||||||
LTexture *mTextureTextBig; // Textura para el texto grande
|
LTexture *mTextureTextBig; // Textura para el texto grande
|
||||||
|
LTexture *mTextureTextNokia; // Textura para la fuente de texto Nokia
|
||||||
|
LTexture *mTextureTextNokiaBig; // Textura para la fuente de texto Nokia grande
|
||||||
|
|
||||||
Text *mText; // Fuente para los textos del juego
|
Text *mText; // Fuente para los textos del juego
|
||||||
Text *mTextScoreBoard; // Fuente para el marcador del juego
|
|
||||||
Text *mTextBig; // Fuente de texto grande
|
Text *mTextBig; // Fuente de texto grande
|
||||||
|
Text *mTextScoreBoard; // Fuente para el marcador del juego
|
||||||
|
Text *mTextNokia; // Otra fuente de texto para mesajes
|
||||||
|
Text *mTextNokiaBig; // Y la versión en grande
|
||||||
|
|
||||||
Menu *mMenuGameOver; // Menú de la pantalla de game over
|
Menu *mMenuGameOver; // Menú de la pantalla de game over
|
||||||
Menu *mMenuPause; // Menú de la pantalla de pausa
|
Menu *mMenuPause; // Menú de la pantalla de pausa
|
||||||
|
|||||||
@@ -136,7 +136,7 @@ void Title::init(bool demo, Uint8 subsection)
|
|||||||
mFade->init(0x17, 0x17, 0x26);
|
mFade->init(0x17, 0x17, 0x26);
|
||||||
mDemo = demo;
|
mDemo = demo;
|
||||||
|
|
||||||
if (!mInput->gameControllerFound())
|
//if (!mInput->gameControllerFound())
|
||||||
{
|
{
|
||||||
mOptions->input[0].id = 0;
|
mOptions->input[0].id = 0;
|
||||||
mOptions->input[0].name = "KEYBOARD";
|
mOptions->input[0].name = "KEYBOARD";
|
||||||
@@ -152,6 +152,13 @@ void Title::init(bool demo, Uint8 subsection)
|
|||||||
mDeviceIndex[0] = mAvailableInputDevices.size() - 1;
|
mDeviceIndex[0] = mAvailableInputDevices.size() - 1;
|
||||||
mDeviceIndex[1] = 0;
|
mDeviceIndex[1] = 0;
|
||||||
|
|
||||||
|
if (mInput->gameControllerFound())
|
||||||
|
{
|
||||||
|
mOptions->input[1].id = mAvailableInputDevices[mDeviceIndex[1]].id;
|
||||||
|
mOptions->input[1].name = mAvailableInputDevices[mDeviceIndex[1]].name;
|
||||||
|
mOptions->input[1].deviceType = mAvailableInputDevices[mDeviceIndex[1]].deviceType;
|
||||||
|
}
|
||||||
|
|
||||||
// Inicializa el bitmap de Coffee
|
// Inicializa el bitmap de Coffee
|
||||||
mCoffeeBitmap->init(mTitleTexture, mRenderer);
|
mCoffeeBitmap->init(mTitleTexture, mRenderer);
|
||||||
mCoffeeBitmap->setId(0);
|
mCoffeeBitmap->setId(0);
|
||||||
@@ -942,18 +949,29 @@ bool Title::updatePlayerInputs(int numPlayer)
|
|||||||
}
|
}
|
||||||
else // Si hay mas de un dispositivo, se recorre el vector
|
else // Si hay mas de un dispositivo, se recorre el vector
|
||||||
{
|
{
|
||||||
|
printf("numplayer:%i\n",numPlayer);
|
||||||
|
printf("deviceindex:%i\n",mDeviceIndex[numPlayer]);
|
||||||
|
|
||||||
// Incrementa el indice
|
// Incrementa el indice
|
||||||
if (mDeviceIndex[numPlayer] < numDevices - 1)
|
if (mDeviceIndex[numPlayer] < numDevices - 1)
|
||||||
mDeviceIndex[numPlayer]++;
|
mDeviceIndex[numPlayer]++;
|
||||||
else
|
else
|
||||||
mDeviceIndex[numPlayer] = 0;
|
mDeviceIndex[numPlayer] = 0;
|
||||||
|
printf("deviceindex:%i\n",mDeviceIndex[numPlayer]);
|
||||||
|
|
||||||
// Si coincide con el del otro jugador, se lo intercambian
|
// Si coincide con el del otro jugador, se lo intercambian
|
||||||
if (mDeviceIndex[0] == mDeviceIndex[1])
|
if (mDeviceIndex[0] == mDeviceIndex[1])
|
||||||
{
|
{
|
||||||
const int temp = mDeviceIndex[0];
|
printf("%i:%i\n",mDeviceIndex[0],mDeviceIndex[1]);
|
||||||
mDeviceIndex[0] = mDeviceIndex[1];
|
|
||||||
mDeviceIndex[1] = temp;
|
//const int temp = mDeviceIndex[0];
|
||||||
|
//mDeviceIndex[0] = mDeviceIndex[1];
|
||||||
|
//mDeviceIndex[1] = temp;
|
||||||
|
const int theOtherPlayer = (numPlayer + 1) % 2;
|
||||||
|
mDeviceIndex[theOtherPlayer]--;
|
||||||
|
if (mDeviceIndex[theOtherPlayer] < 0)
|
||||||
|
mDeviceIndex[theOtherPlayer]=numDevices-1;
|
||||||
|
printf("%i:%i\n",mDeviceIndex[0],mDeviceIndex[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Copia el dispositivo marcado por el indice a la variable de opciones de cada jugador
|
// Copia el dispositivo marcado por el indice a la variable de opciones de cada jugador
|
||||||
|
|||||||
Reference in New Issue
Block a user