Actualizado a la última versión de ltexture
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@@ -13,8 +13,8 @@ Instructions::Instructions(SDL_Renderer *renderer, Screen *screen, std::string *
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// Reserva memoria para los punteros
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mEventHandler = new SDL_Event();
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mItemTexture = new LTexture();
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mTextTexture = new LTexture();
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mItemTexture = new LTexture(mRenderer);
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mTextTexture = new LTexture(mRenderer);
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mSprite = new Sprite();
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mText = new Text(mFileList[48], mTextTexture, mRenderer);
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