Actualizado a la última versión de ltexture
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@@ -11,8 +11,8 @@ Intro::Intro(SDL_Renderer *renderer, Screen *screen, std::string *fileList, Lang
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// Reserva memoria para los punteros
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mEventHandler = new SDL_Event();
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mBitmapTexture = new LTexture();
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mTextTexture = new LTexture();
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mBitmapTexture = new LTexture(mRenderer);
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mTextTexture = new LTexture(mRenderer);
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mText = new Text(mFileList[52], mTextTexture, mRenderer);
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for (int i = 0; i < INTRO_TOTAL_BITMAPS; i++)
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