Actualizado a la última versión de ltexture
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@@ -15,10 +15,10 @@ Title::Title(SDL_Window *window, SDL_Renderer *renderer, Screen *screen, Input *
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// Reserva memoria para los punteros propios
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mEventHandler = new SDL_Event();
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mFade = new Fade(renderer);
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mTitleTexture = new LTexture();
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mItemsTexture = new LTexture();
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mTextTexture = new LTexture();
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mTextTexture2 = new LTexture();
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mTitleTexture = new LTexture(mRenderer);
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mItemsTexture = new LTexture(mRenderer);
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mTextTexture = new LTexture(mRenderer);
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mTextTexture2 = new LTexture(mRenderer);
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mCoffeeBitmap = new SmartSprite();
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mCrisisBitmap = new SmartSprite();
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mDustBitmapL = new AnimatedSprite();
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