diff --git a/source/game.cpp b/source/game.cpp index ec54695..82697e1 100644 --- a/source/game.cpp +++ b/source/game.cpp @@ -3136,62 +3136,62 @@ section_t Game::run() mSection.name = PROG_SECTION_QUIT; break; } - else if ((mEventHandler->type == SDL_KEYDOWN) && (mEventHandler->key.repeat == 0)) - { - if (mDebug.enabled) - { - switch (mEventHandler->key.keysym.scancode) - { - case SDL_SCANCODE_F: - mDebug.enemySet--; - if (mDebug.enemySet == 255) - mDebug.enemySet = 0; - break; - - case SDL_SCANCODE_R: - mDebug.enemySet = std::min((int)++mDebug.enemySet, 9); - break; - - case SDL_SCANCODE_T: - mTicksSpeed *= 2; - break; - - case SDL_SCANCODE_G: - createNewBalloon(100, 0, BALLOON_1, BALLOON_VELX_POSITIVE, 1.0F, 0, mTextureBalloon); - break; - - case SDL_SCANCODE_P: - popAllBalloons(); - break; - - case SDL_SCANCODE_Z: - incBalloonSpeed(); - break; - - case SDL_SCANCODE_X: - decBalloonSpeed(); - break; - - case SDL_SCANCODE_C: - mDebug.gradB += 10; - break; - - case SDL_SCANCODE_I: - mPlayer[0]->setInvulnerable(true); - mPlayer[0]->setInvulnerableCounter(65000); - break; - - case SDL_SCANCODE_M: - break; - - case SDL_SCANCODE_N: - break; - - default: - break; - } - } - } + //else if ((mEventHandler->type == SDL_KEYDOWN) && (mEventHandler->key.repeat == 0)) + //{ + // if (mDebug.enabled) + // { + // switch (mEventHandler->key.keysym.scancode) + // { + // case SDL_SCANCODE_F: + // mDebug.enemySet--; + // if (mDebug.enemySet == 255) + // mDebug.enemySet = 0; + // break; +// + // case SDL_SCANCODE_R: + // mDebug.enemySet = std::min((int)++mDebug.enemySet, 9); + // break; +// + // case SDL_SCANCODE_T: + // mTicksSpeed *= 2; + // break; +// + // case SDL_SCANCODE_G: + // createNewBalloon(100, 0, BALLOON_1, BALLOON_VELX_POSITIVE, 1.0F, 0, mTextureBalloon); + // break; +// + // case SDL_SCANCODE_P: + // popAllBalloons(); + // break; +// + // case SDL_SCANCODE_Z: + // incBalloonSpeed(); + // break; +// + // case SDL_SCANCODE_X: + // decBalloonSpeed(); + // break; +// + // case SDL_SCANCODE_C: + // mDebug.gradB += 10; + // break; +// + // case SDL_SCANCODE_I: + // mPlayer[0]->setInvulnerable(true); + // mPlayer[0]->setInvulnerableCounter(65000); + // break; +// + // case SDL_SCANCODE_M: + // break; +// + // case SDL_SCANCODE_N: + // break; +// +// default: +// break; +// } +// } +// } } // Actualiza la lógica del juego diff --git a/source/text.cpp b/source/text.cpp index 626af92..211d50c 100644 --- a/source/text.cpp +++ b/source/text.cpp @@ -130,7 +130,7 @@ Uint16 Text::lenght(std::string text, int kerning) { Uint16 shift = 0; - for (int i = 0; i < text.length(); ++i) + for (int i = 0; i < (int)text.length(); ++i) shift += (mOffset[int(text[i])].w + kerning); return shift;