Revisados varios pequeños bugs
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@@ -236,7 +236,6 @@ void Player::setAnimation()
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}
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const std::string aPowerUp = powerUp ? "_pwr" : "";
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//const std::string aPowerUp = "";
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const std::string aWalking = statusWalking == PLAYER_STATUS_WALKING_STOP ? "stand" : "walk";
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const std::string aFiring = statusFiring == PLAYER_STATUS_FIRING_UP ? "centershoot" : "sideshoot";
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