Improving menu class. Selector flickers when selecting
This commit is contained in:
@@ -117,17 +117,17 @@ void Director::init(Uint8 name)
|
||||
mInput->bindKey(INPUT_BUTTON_PAUSE, SDL_SCANCODE_ESCAPE); // PAUSE
|
||||
mInput->bindKey(INPUT_BUTTON_ESCAPE, SDL_SCANCODE_ESCAPE); // ESCAPE
|
||||
|
||||
mInput->bindGameController(INPUT_UP, SDL_CONTROLLER_BUTTON_DPAD_UP);
|
||||
mInput->bindGameController(INPUT_DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
|
||||
mInput->bindGameController(INPUT_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
|
||||
mInput->bindGameController(INPUT_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
|
||||
mInput->bindGameController(INPUT_ACCEPT, SDL_CONTROLLER_BUTTON_B);
|
||||
mInput->bindGameController(INPUT_CANCEL, SDL_CONTROLLER_BUTTON_A);
|
||||
mInput->bindGameController(INPUT_BUTTON_1, SDL_CONTROLLER_BUTTON_X);
|
||||
mInput->bindGameController(INPUT_BUTTON_2, SDL_CONTROLLER_BUTTON_Y);
|
||||
mInput->bindGameController(INPUT_BUTTON_3, SDL_CONTROLLER_BUTTON_B);
|
||||
mInput->bindGameController(INPUT_BUTTON_PAUSE, SDL_CONTROLLER_BUTTON_GUIDE); // PAUSE
|
||||
mInput->bindGameController(INPUT_BUTTON_ESCAPE, SDL_CONTROLLER_BUTTON_GUIDE); // ESCAPE
|
||||
mInput->bindGameControllerButton(INPUT_UP, SDL_CONTROLLER_BUTTON_DPAD_UP);
|
||||
mInput->bindGameControllerButton(INPUT_DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
|
||||
mInput->bindGameControllerButton(INPUT_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
|
||||
mInput->bindGameControllerButton(INPUT_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
|
||||
mInput->bindGameControllerButton(INPUT_ACCEPT, SDL_CONTROLLER_BUTTON_B);
|
||||
mInput->bindGameControllerButton(INPUT_CANCEL, SDL_CONTROLLER_BUTTON_A);
|
||||
mInput->bindGameControllerButton(INPUT_BUTTON_1, SDL_CONTROLLER_BUTTON_X);
|
||||
mInput->bindGameControllerButton(INPUT_BUTTON_2, SDL_CONTROLLER_BUTTON_Y);
|
||||
mInput->bindGameControllerButton(INPUT_BUTTON_3, SDL_CONTROLLER_BUTTON_B);
|
||||
mInput->bindGameControllerButton(INPUT_BUTTON_PAUSE, SDL_CONTROLLER_BUTTON_GUIDE); // PAUSE
|
||||
mInput->bindGameControllerButton(INPUT_BUTTON_ESCAPE, SDL_CONTROLLER_BUTTON_GUIDE); // ESCAPE
|
||||
}
|
||||
|
||||
// Inicializa JailAudio
|
||||
@@ -317,7 +317,7 @@ bool Director::checkFileList()
|
||||
success &= checkFolder("SOUND", "/media/sound/");
|
||||
|
||||
if (success)
|
||||
success &= checkFolder("GFX", "/media/gfx/");
|
||||
success &= checkFolder("BITMAP", "/media/gfx/");
|
||||
|
||||
if (success)
|
||||
success &= checkFolder("FONT", "/media/font/");
|
||||
|
||||
Reference in New Issue
Block a user