Quitados dos warnings de variables sin usar
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@@ -82,13 +82,11 @@ void HiScoreTable::render()
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{
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// Pinta en pantalla
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SDL_Rect window = {0, 0, GAME_WIDTH, GAME_HEIGHT};
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SDL_Rect srcRect = {0, 0, 16, 16};
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const color_t orangeColor = {0xFF, 0x7A, 0x00};
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// hay 27 letras - 7 de puntos quedan 20 caracteres 20 - nameLenght 0 numDots
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const int spaceBetweenHeader = 32;
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const int spaceBetweenLines = text->getCharacterSize() * 1.8f;
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const int scorePosition = 180;
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// Pinta en el backbuffer el texto y los sprites
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SDL_SetRenderTarget(renderer, backbuffer);
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