working on CM collider
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@@ -92,7 +92,7 @@ void Item::init(Uint8 value, float x, float y, LTexture *texture, SDL_Renderer *
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mPosY = PLAY_AREA_TOP - mHeight;
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mPosY = PLAY_AREA_TOP - mHeight;
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mVelX = 0.0f;
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mVelX = 0.0f;
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mVelY = -0.1f;
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mVelY = -0.1f;
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mAccelY = 0.15f;
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mAccelY = 0.1f;
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mSprite->setAnimationNumFrames(0, 4);
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mSprite->setAnimationNumFrames(0, 4);
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mSprite->setAnimationFrames(0, 0, 32 * 0, 16 * 2, mWidth, mHeight);
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mSprite->setAnimationFrames(0, 0, 32 * 0, 16 * 2, mWidth, mHeight);
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mSprite->setAnimationFrames(0, 1, 32 * 1, 16 * 2, mWidth, mHeight);
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mSprite->setAnimationFrames(0, 1, 32 * 1, 16 * 2, mWidth, mHeight);
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@@ -101,7 +101,7 @@ void Item::init(Uint8 value, float x, float y, LTexture *texture, SDL_Renderer *
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//mSprite->setSpriteClip(mSprite->getAnimationClip(0, 0));
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//mSprite->setSpriteClip(mSprite->getAnimationClip(0, 0));
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mSprite->setPosX(mPosX);
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mSprite->setPosX(mPosX);
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mSprite->setPosY(mPosY);
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mSprite->setPosY(mPosY);
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mCollider.r = mWidth / 2;
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mCollider.r = 10;
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shiftColliders();
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shiftColliders();
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break;
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break;
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