Pasaeta de include-what-you-use
Afegit fitxer CMakeLists.txt
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#include "animatedsprite.h"
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#include <fstream> // for basic_ostream, operator<<, basic_istream, basic...
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#include <iostream> // for cout
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#include <sstream> // for basic_stringstream
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#include "texture.h" // for Texture
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// Carga la animación desde un fichero
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animatedSprite_t loadAnimationFromFile(Texture *texture, std::string filePath, bool verbose)
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