Pasaeta de include-what-you-use
Afegit fitxer CMakeLists.txt
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@@ -1,11 +1,34 @@
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#include "utils.h"
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#include "const.h"
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#include "director.h"
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#include <iostream>
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#include <fstream>
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#include <string>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <SDL2/SDL.h> // for SDL_Init, SDL_Quit, SDL_INIT_EV...
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#include <SDL2/SDL_audio.h> // for AUDIO_S16
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_error.h> // for SDL_GetError
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#include <SDL2/SDL_gamecontroller.h> // for SDL_CONTROLLER_BUTTON_B, SDL_CO...
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#include <SDL2/SDL_hints.h> // for SDL_SetHint, SDL_HINT_RENDER_SC...
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#include <SDL2/SDL_scancode.h> // for SDL_SCANCODE_ESCAPE, SDL_SCANCO...
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <errno.h> // for errno, EEXIST, EACCES, ENAMETOO...
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#include <stdio.h> // for printf, perror
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#include <string.h> // for strcmp
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#include <sys/stat.h> // for mkdir, stat, S_IRWXU
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#include <unistd.h> // for getuid
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#include <cstdlib> // for exit, EXIT_FAILURE, srand
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#include <fstream> // for basic_ostream, operator<<, basi...
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#include <iostream> // for cout
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#include <string> // for basic_string, operator+, char_t...
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#include <vector> // for vector
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#include "asset.h" // for Asset, assetType
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#include "const.h" // for SECTION_PROG_LOGO, GAMECANVAS_H...
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#include "game.h" // for Game
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#include "input.h" // for Input, inputs_e, INPUT_USE_GAME...
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#include "intro.h" // for Intro
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#include "jail_audio.h" // for JA_Init
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#include "lang.h" // for Lang, MAX_LANGUAGES, ba_BA, en_UK
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#include "logo.h" // for Logo
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#include "screen.h" // for FILTER_NEAREST, Screen, FILTER_...
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#include "title.h" // for Title
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#include "utils.h" // for options_t, input_t, boolToString
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#ifndef _WIN32
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#include <pwd.h>
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