Pasaeta de include-what-you-use
Afegit fitxer CMakeLists.txt
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#include "game.h"
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#include <SDL2/SDL_error.h> // for SDL_GetError
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#include <SDL2/SDL_rwops.h> // for SDL_RWFromFile, SDL_RWclose, SDL_RWwrite
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks, SDL_Delay
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#include <SDL2/SDL_video.h> // for SDL_WINDOWEVENT_FOCUS_LOST
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#include <stdlib.h> // for rand
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#include <algorithm> // for max, min
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#include <fstream> // for basic_ifstream
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#include <iostream> // for basic_ostream, char_traits, operator<<
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#include "asset.h" // for Asset
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#include "balloon.h" // for Balloon, BALLOON_VELX_NEGATIVE, BALLOON_...
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#include "bullet.h" // for Bullet, BULLET_LEFT, BULLET_RIGHT, BULLE...
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#include "const.h" // for PLAY_AREA_CENTER_X, BLOCK, PLAY_AREA_CEN...
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#include "fade.h" // for Fade, FADE_CENTER
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#include "input.h" // for inputs_e, Input, REPEAT_TRUE, REPEAT_FALSE
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#include "item.h" // for Item, ITEM_COFFEE_MACHINE, ITEM_CLOCK
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#include "jail_audio.h" // for JA_PlaySound, JA_DeleteSound, JA_LoadSound
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#include "lang.h" // for Lang
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#include "menu.h" // for Menu
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#include "movingsprite.h" // for MovingSprite
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#include "player.h" // for Player, DEATH_COUNTER
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#include "screen.h" // for Screen
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#include "smartsprite.h" // for SmartSprite
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#include "sprite.h" // for Sprite
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#include "text.h" // for Text, TXT_CENTER
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#include "texture.h" // for Texture
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struct JA_Sound_t;
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// Constructor
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Game::Game(int numPlayers, int currentStage, SDL_Renderer *renderer, Screen *screen, Asset *asset, Lang *lang, Input *input, bool demo, options_t *options, section_t *section)
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