Pasaeta de include-what-you-use
Afegit fitxer CMakeLists.txt
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#pragma once
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#include <SDL2/SDL.h>
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#include "balloon.h"
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#include "bullet.h"
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#include "asset.h"
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#include "input.h"
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#include "jail_audio.h"
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#include "menu.h"
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#include "movingsprite.h"
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#include "screen.h"
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#include "smartsprite.h"
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#include "sprite.h"
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#include "text.h"
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#include "utils.h"
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#include "writer.h"
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#include "const.h"
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#include "fade.h"
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#include "item.h"
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#include "player.h"
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#include <iostream>
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#include <SDL2/SDL_events.h> // for SDL_Event
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Renderer
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#include <SDL2/SDL_stdinc.h> // for Uint8, Uint16, Uint32
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#include <string> // for string, basic_string
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#include <vector> // for vector
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#include "utils.h" // for demoKeys_t, color_t
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class Asset;
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class Balloon;
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class Bullet;
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class Fade;
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class Input;
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class Item;
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class Lang;
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class Menu;
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class MovingSprite;
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class Player;
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class Screen;
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class SmartSprite;
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class Sprite;
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class Text;
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class Texture;
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struct JA_Music_t;
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struct JA_Sound_t;
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// Cantidad de elementos a escribir en los ficheros de datos
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#define TOTAL_SCORE_DATA 3
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