Pasaeta de include-what-you-use
Afegit fitxer CMakeLists.txt
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@@ -1,21 +1,26 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "asset.h"
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#include "input.h"
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#include "jail_audio.h"
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#include "menu.h"
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#include "movingsprite.h"
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#include "screen.h"
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#include "smartsprite.h"
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#include "sprite.h"
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#include "text.h"
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#include "utils.h"
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#include "const.h"
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#include "fade.h"
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#include "game.h"
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#include "instructions.h"
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#include "item.h"
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#include <SDL2/SDL_events.h> // for SDL_Event
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Renderer, SDL_Texture
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#include <SDL2/SDL_stdinc.h> // for Uint32, Uint8
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#include <vector> // for vector
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#include "instructions.h" // for mode_e
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#include "utils.h" // for input_t, options_t, section_t
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class AnimatedSprite;
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class Asset;
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class Fade;
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class Game;
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class Input;
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class Lang;
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class Menu;
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class Screen;
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class SmartSprite;
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class Sprite;
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class Text;
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class Texture;
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struct JA_Music_t;
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struct JA_Sound_t;
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// Textos
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#define TEXT_COPYRIGHT "@2020,2023 JailDesigner (v2.3.1)"
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