Cambiados los printf por std::cout

This commit is contained in:
2022-12-07 09:12:30 +01:00
parent 6aebb28f37
commit 7adb049b37
2 changed files with 21 additions and 20 deletions

View File

@@ -1025,8 +1025,8 @@ bool Title::updatePlayerInputs(int numPlayer)
}
else
{ // Si hay mas de un dispositivo, se recorre el vector
printf("numplayer:%i\n", numPlayer);
printf("deviceindex:%i\n", deviceIndex.at(numPlayer));
std::cout << "numplayer:" << numPlayer << std::endl;
std::cout << "deviceindex:" << deviceIndex.at(numPlayer) << std::endl;
// Incrementa el indice
if (deviceIndex.at(numPlayer) < numDevices - 1)
@@ -1037,7 +1037,7 @@ bool Title::updatePlayerInputs(int numPlayer)
{
deviceIndex.at(numPlayer) = 0;
}
printf("deviceindex:%i\n", deviceIndex.at(numPlayer));
std::cout << "deviceindex:" << deviceIndex.at(numPlayer) << std::endl;
// Si coincide con el del otro jugador, se lo intercambian
if (deviceIndex.at(0) == deviceIndex.at(1))
@@ -1065,7 +1065,7 @@ void Title::createTiledBackground()
background = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, GAMECANVAS_WIDTH * 2, GAMECANVAS_HEIGHT * 2);
if (background == nullptr)
{
printf("TitleSurface could not be created!\nSDL Error: %s\n", SDL_GetError());
std::cout << "TitleSurface could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
}
// Crea los objetos para pintar en la textura de fondo
@@ -1101,7 +1101,7 @@ void Title::createTiledBackground()
// Comprueba cuantos mandos hay conectados para gestionar el menu de opciones
void Title::checkInputDevices()
{
printf("Filling devices for options menu...\n");
std::cout << "Filling devices for options menu..." << std::endl;
input->discoverGameController();
const int numControllers = input->getNumControllers();
availableInputDevices.clear();
@@ -1115,7 +1115,7 @@ void Title::checkInputDevices()
temp.name = input->getControllerName(i);
temp.deviceType = INPUT_USE_GAMECONTROLLER;
availableInputDevices.push_back(temp);
printf("Device %i:\t%s\n", (int)availableInputDevices.size(), temp.name.c_str());
std::cout << "Device " << (int)availableInputDevices.size() << " - " << temp.name.c_str() << std::endl;
}
// Añade el teclado al final
@@ -1123,7 +1123,8 @@ void Title::checkInputDevices()
temp.name = "KEYBOARD";
temp.deviceType = INPUT_USE_KEYBOARD;
availableInputDevices.push_back(temp);
printf("Device %i:\t%s\n\n", (int)availableInputDevices.size(), temp.name.c_str());
std::cout << "Device " << (int)availableInputDevices.size() << " - " << temp.name.c_str() << std::endl;
std::cout << std::endl;
}
// Recarga las texturas