migracio a SDL3
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@@ -1,8 +1,6 @@
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#pragma once
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Renderer, SDL_Texture
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#include <SDL2/SDL_stdinc.h> // for Uint8, Uint16
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#include <SDL3/SDL.h>
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// Tipos de fundido
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constexpr int FADE_FULLSCREEN = 0;
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