migracio a SDL3

This commit is contained in:
2026-04-03 10:04:49 +02:00
parent 1e73a3159f
commit 7e570e2814
44 changed files with 826 additions and 801 deletions

View File

@@ -1,10 +1,10 @@
#include "intro.h"
#include <SDL2/SDL_timer.h> // for SDL_GetTicks
#include <SDL3/SDL.h>
#include <string> // for basic_string
#include "asset.h" // for Asset
#include "const.h" // for GAMECANVAS_CENTER_X, GAMECANVAS_FIRST_QU...
#include "input.h" // for Input, REPEAT_FALSE, inputs_e
#include "jail_audio.h" // for JA_StopMusic, JA_DeleteMusic, JA_LoadMusic
#include "jail_audio.hpp" // for JA_StopMusic, JA_DeleteMusic, JA_LoadMusic
#include "lang.h" // for Lang
#include "screen.h" // for Screen
#include "smartsprite.h" // for SmartSprite
@@ -193,7 +193,7 @@ void Intro::checkEvents()
while (SDL_PollEvent(eventHandler) != 0)
{
// Evento de salida de la aplicación
if (eventHandler->type == SDL_QUIT)
if (eventHandler->type == SDL_EVENT_QUIT)
{
section->name = SECTION_PROG_QUIT;
break;
@@ -391,6 +391,7 @@ void Intro::updateScenes()
// Actualiza las variables del objeto
void Intro::update()
{
JA_Update();
checkInput();
if (SDL_GetTicks() - ticks > ticksSpeed)