migracio a SDL3
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@@ -1,9 +1,6 @@
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#pragma once
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#include <SDL2/SDL_blendmode.h> // for SDL_BlendMode
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#include <SDL2/SDL_rect.h> // for SDL_Point, SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Renderer, SDL_FLIP_NONE, SDL_TEX...
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#include <SDL2/SDL_stdinc.h> // for Uint8
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#include <SDL3/SDL.h>
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#include <string> // for basic_string, string
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class Texture
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@@ -44,7 +41,7 @@ public:
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void setAlpha(Uint8 alpha);
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// Renderiza la textura en un punto específico
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void render(SDL_Renderer *renderer, int x, int y, SDL_Rect *clip = nullptr, float zoomW = 1, float zoomH = 1, double angle = 0.0, SDL_Point *center = nullptr, SDL_RendererFlip flip = SDL_FLIP_NONE);
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void render(SDL_Renderer *renderer, int x, int y, SDL_Rect *clip = nullptr, float zoomW = 1, float zoomH = 1, double angle = 0.0, SDL_Point *center = nullptr, SDL_FlipMode flip = SDL_FLIP_NONE);
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// Establece la textura como objetivo de renderizado
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void setAsRenderTarget(SDL_Renderer *renderer);
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