modernitzat el sistema d'opcions
This commit is contained in:
105
source/game/options.hpp
Normal file
105
source/game/options.hpp
Normal file
@@ -0,0 +1,105 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "core/rendering/shader_backend.hpp" // for Rendering::ShaderType
|
||||
#include "game/defaults.hpp"
|
||||
#include "utils/utils.h" // for input_t, palette_e
|
||||
|
||||
// =============================================================================
|
||||
// Opciones del programa, alineades amb coffee_crisis_arcade_edition.
|
||||
// L'estat viu en globals dins el namespace Options:: (window, video, audio,
|
||||
// loading, settings, inputs). La persistència usa fkyaml i es guarda a
|
||||
// config.yaml dins la carpeta de configuració del sistema.
|
||||
// =============================================================================
|
||||
|
||||
namespace Options {
|
||||
|
||||
struct Window {
|
||||
std::string caption = Defaults::Window::CAPTION;
|
||||
int zoom = Defaults::Window::ZOOM;
|
||||
int max_zoom = Defaults::Window::MAX_ZOOM;
|
||||
};
|
||||
|
||||
struct GPU {
|
||||
bool acceleration = Defaults::Video::GPU_ACCELERATION;
|
||||
std::string preferred_driver = Defaults::Video::GPU_PREFERRED_DRIVER;
|
||||
};
|
||||
|
||||
struct Supersampling {
|
||||
bool enabled = Defaults::Video::SUPERSAMPLING;
|
||||
bool linear_upscale = Defaults::Video::LINEAR_UPSCALE;
|
||||
int downscale_algo = Defaults::Video::DOWNSCALE_ALGO;
|
||||
};
|
||||
|
||||
struct ShaderConfig {
|
||||
bool enabled = Defaults::Video::SHADER_ENABLED;
|
||||
Rendering::ShaderType current_shader = Rendering::ShaderType::POSTFX;
|
||||
std::string current_postfx_preset_name = "CRT";
|
||||
std::string current_crtpi_preset_name = "Default";
|
||||
int current_postfx_preset = 0;
|
||||
int current_crtpi_preset = 0;
|
||||
};
|
||||
|
||||
struct Video {
|
||||
SDL_ScaleMode scale_mode = Defaults::Video::SCALE_MODE;
|
||||
bool fullscreen = Defaults::Video::FULLSCREEN;
|
||||
bool vsync = Defaults::Video::VSYNC;
|
||||
bool integer_scale = Defaults::Video::INTEGER_SCALE;
|
||||
GPU gpu;
|
||||
Supersampling supersampling;
|
||||
ShaderConfig shader;
|
||||
};
|
||||
|
||||
struct Music {
|
||||
bool enabled = Defaults::Music::ENABLED;
|
||||
int volume = Defaults::Music::VOLUME;
|
||||
};
|
||||
|
||||
struct Sound {
|
||||
bool enabled = Defaults::Sound::ENABLED;
|
||||
int volume = Defaults::Sound::VOLUME;
|
||||
};
|
||||
|
||||
struct Audio {
|
||||
bool enabled = Defaults::Audio::ENABLED;
|
||||
int volume = Defaults::Audio::VOLUME;
|
||||
Music music;
|
||||
Sound sound;
|
||||
};
|
||||
|
||||
struct Loading {
|
||||
bool show = Defaults::Loading::SHOW;
|
||||
bool show_resource_name = Defaults::Loading::SHOW_RESOURCE_NAME;
|
||||
bool wait_for_input = Defaults::Loading::WAIT_FOR_INPUT;
|
||||
};
|
||||
|
||||
struct Settings {
|
||||
static constexpr int CURRENT_CONFIG_VERSION = 1;
|
||||
int config_version = CURRENT_CONFIG_VERSION;
|
||||
int difficulty = Defaults::Settings::DIFFICULTY;
|
||||
int language = Defaults::Settings::LANGUAGE;
|
||||
palette_e palette = Defaults::Settings::PALETTE;
|
||||
bool console = false;
|
||||
int player_selected = 0;
|
||||
std::string config_file;
|
||||
};
|
||||
|
||||
// --- Variables globales ---
|
||||
extern Window window;
|
||||
extern Video video;
|
||||
extern Audio audio;
|
||||
extern Loading loading;
|
||||
extern Settings settings;
|
||||
extern std::vector<input_t> inputs; // [0]=KEYBOARD, [1]=GAMECONTROLLER per defecte
|
||||
|
||||
// --- Funciones ---
|
||||
void init(); // Reinicia a defaults i omple `inputs`
|
||||
void setConfigFile(const std::string &file_path); // Ruta del config.yaml
|
||||
auto loadFromFile() -> bool; // Carrega el YAML; si no existeix, crea'l amb defaults
|
||||
auto saveToFile() -> bool; // Guarda el YAML
|
||||
|
||||
} // namespace Options
|
||||
Reference in New Issue
Block a user