Trabajando en la cache de los recursos de los items

This commit is contained in:
2022-10-05 14:02:50 +02:00
parent 901757b9b2
commit 8076d8a765
5 changed files with 22 additions and 20 deletions

View File

@@ -49,11 +49,6 @@ Game::Game(int numPlayers, int currentStage, SDL_Renderer *renderer, Screen *scr
grassSprite = new Sprite(0, 0, 256, 6, gameGrassTexture, renderer);
powerMeterSprite = new Sprite(PLAY_AREA_CENTER_X - 20, 170, 40, 7, gamePowerMeterTexture, renderer);
// Carga ficheros
loadScoreFile();
loadDemoFile();
// Inicializa las variables necesarias para la sección 'Game'
init();
}
@@ -335,7 +330,12 @@ void Game::init()
// Carga los recursos necesarios para la sección 'Game'
void Game::loadMedia()
{
std::cout << "** LOADING RESOURCES FOR GAME SECTION" << std::endl;
std::cout << std::endl
<< "** LOADING RESOURCES FOR GAME SECTION" << std::endl;
// Carga ficheros
loadScoreFile();
loadDemoFile();
// Texturas
balloon1Texture = new LTexture(renderer, asset->get("balloon1.png"));
@@ -388,7 +388,8 @@ void Game::loadMedia()
// Musicas
gameMusic = JA_LoadMusic(asset->get("playing.ogg").c_str());
std::cout << "** RESOURCES FOR GAME SECTION LOADED" << std::endl << std::endl;
std::cout << "** RESOURCES FOR GAME SECTION LOADED" << std::endl
<< std::endl;
}
// Carga el fichero de puntos