Trabajando en la cache de los recursos de los items
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@@ -49,11 +49,6 @@ Game::Game(int numPlayers, int currentStage, SDL_Renderer *renderer, Screen *scr
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grassSprite = new Sprite(0, 0, 256, 6, gameGrassTexture, renderer);
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powerMeterSprite = new Sprite(PLAY_AREA_CENTER_X - 20, 170, 40, 7, gamePowerMeterTexture, renderer);
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// Carga ficheros
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loadScoreFile();
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loadDemoFile();
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// Inicializa las variables necesarias para la sección 'Game'
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init();
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}
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@@ -335,7 +330,12 @@ void Game::init()
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// Carga los recursos necesarios para la sección 'Game'
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void Game::loadMedia()
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{
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std::cout << "** LOADING RESOURCES FOR GAME SECTION" << std::endl;
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std::cout << std::endl
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<< "** LOADING RESOURCES FOR GAME SECTION" << std::endl;
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// Carga ficheros
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loadScoreFile();
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loadDemoFile();
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// Texturas
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balloon1Texture = new LTexture(renderer, asset->get("balloon1.png"));
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@@ -388,7 +388,8 @@ void Game::loadMedia()
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// Musicas
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gameMusic = JA_LoadMusic(asset->get("playing.ogg").c_str());
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std::cout << "** RESOURCES FOR GAME SECTION LOADED" << std::endl << std::endl;
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std::cout << "** RESOURCES FOR GAME SECTION LOADED" << std::endl
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<< std::endl;
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}
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// Carga el fichero de puntos
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