Balas funcionales

This commit is contained in:
2022-10-03 03:02:46 +02:00
parent 4ac7496eff
commit 80ca04fd64
4 changed files with 96 additions and 50 deletions

View File

@@ -4,7 +4,7 @@
// Constructor
Bullet::Bullet(int x, int y, int kind, bool poweredUp, int owner, LTexture *texture, SDL_Renderer *renderer)
{
mSprite = new Sprite({x,y,10,10},texture, renderer);
mSprite = new Sprite({x, y, 10, 10}, texture, renderer);
// Posición inicial del objeto
mPosX = x;
@@ -12,7 +12,7 @@ Bullet::Bullet(int x, int y, int kind, bool poweredUp, int owner, LTexture *text
// Alto y ancho del objeto
mWidth = 10;
mHeight = mWidth;
mHeight = 10;
// Velocidad inicial en el eje Y
mVelY = -3;
@@ -32,9 +32,13 @@ Bullet::Bullet(int x, int y, int kind, bool poweredUp, int owner, LTexture *text
// Rectangulo con los gráficos del objeto
if (!poweredUp)
{
mSprite->setSpriteClip(0 * mWidth, 0, mSprite->getWidth(), mSprite->getHeight());
}
else
{
mSprite->setSpriteClip((0 + 3) * mWidth, 0, mSprite->getWidth(), mSprite->getHeight());
}
break;
case BULLET_LEFT:
@@ -43,9 +47,13 @@ Bullet::Bullet(int x, int y, int kind, bool poweredUp, int owner, LTexture *text
// Rectangulo con los gráficos del objeto
if (!poweredUp)
{
mSprite->setSpriteClip(1 * mWidth, 0, mSprite->getWidth(), mSprite->getHeight());
}
else
{
mSprite->setSpriteClip((1 + 3) * mWidth, 0, mSprite->getWidth(), mSprite->getHeight());
}
break;
case BULLET_RIGHT:
@@ -54,9 +62,13 @@ Bullet::Bullet(int x, int y, int kind, bool poweredUp, int owner, LTexture *text
// Rectangulo con los gráficos del objeto
if (!poweredUp)
{
mSprite->setSpriteClip(2 * mWidth, 0, mSprite->getWidth(), mSprite->getHeight());
}
else
{
mSprite->setSpriteClip((2 + 3) * mWidth, 0, mSprite->getWidth(), mSprite->getHeight());
}
break;
default:
@@ -74,7 +86,6 @@ Bullet::Bullet(int x, int y, int kind, bool poweredUp, int owner, LTexture *text
Bullet::~Bullet()
{
delete mSprite;
mSprite = nullptr;
}
// Pinta el objeto en pantalla
@@ -129,9 +140,19 @@ Uint8 Bullet::move()
bool Bullet::isActive()
{
if (mKind == NO_KIND)
{
return false;
}
else
{
return true;
}
}
// Desactiva el objeto
void Bullet::deactivate()
{
mKind = NO_KIND;
}
// Obtiene el valor de la variable