added power up on the player
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@@ -5,7 +5,6 @@
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Bullet::Bullet()
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{
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mSprite = new Sprite();
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//init(0, 0, NO_KIND, nullptr, nullptr);
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mKind = NO_KIND;
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}
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@@ -18,7 +17,7 @@ Bullet::~Bullet()
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}
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// Iniciador
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void Bullet::init(int x, int y, int kind, LTexture *texture, SDL_Renderer *renderer)
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void Bullet::init(int x, int y, int kind, bool poweredUp, LTexture *texture, SDL_Renderer *renderer)
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{
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// Posición inicial del objeto
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mPosX = x;
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@@ -56,7 +55,10 @@ void Bullet::init(int x, int y, int kind, LTexture *texture, SDL_Renderer *rende
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mVelX = 0;
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// Rectangulo con los gráficos del objeto
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mSprite->setSpriteClip(0 * mWidth, 0, mSprite->getWidth(), mSprite->getHeight());
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if (!poweredUp)
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mSprite->setSpriteClip(0 * mWidth, 0, mSprite->getWidth(), mSprite->getHeight());
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else
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mSprite->setSpriteClip((0 + 3) * mWidth, 0, mSprite->getWidth(), mSprite->getHeight());
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break;
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case BULLET_LEFT:
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@@ -64,7 +66,10 @@ void Bullet::init(int x, int y, int kind, LTexture *texture, SDL_Renderer *rende
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mVelX = -2;
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// Rectangulo con los gráficos del objeto
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mSprite->setSpriteClip(1 * mWidth, 0, mSprite->getWidth(), mSprite->getHeight());
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if (!poweredUp)
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mSprite->setSpriteClip(1 * mWidth, 0, mSprite->getWidth(), mSprite->getHeight());
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else
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mSprite->setSpriteClip((1 + 3) * mWidth, 0, mSprite->getWidth(), mSprite->getHeight());
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break;
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case BULLET_RIGHT:
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@@ -72,7 +77,10 @@ void Bullet::init(int x, int y, int kind, LTexture *texture, SDL_Renderer *rende
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mVelX = 2;
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// Rectangulo con los gráficos del objeto
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mSprite->setSpriteClip(2 * mWidth, 0, mSprite->getWidth(), mSprite->getHeight());
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if (!poweredUp)
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mSprite->setSpriteClip(2 * mWidth, 0, mSprite->getWidth(), mSprite->getHeight());
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else
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mSprite->setSpriteClip((2 + 3) * mWidth, 0, mSprite->getWidth(), mSprite->getHeight());
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break;
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default:
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@@ -149,7 +157,7 @@ void Bullet::testMove()
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// Deshabilita el objeto
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void Bullet::erase()
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{
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init(0, 0, 0, nullptr, nullptr);
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init(0, 0, 0, false, nullptr, nullptr);
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}
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// Comprueba si el objeto está activo
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