added power up on the player
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@@ -16,7 +16,7 @@ public:
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~Bullet();
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// Iniciador
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void init(int x, int y, int kind, LTexture* texture, SDL_Renderer *renderer);
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void init(int x, int y, int kind, bool poweredUp, LTexture* texture, SDL_Renderer *renderer);
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// Pinta el objeto en pantalla
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void render();
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