added power up on the player
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@@ -134,8 +134,16 @@ const int SCREEN_THIRD_QUARTER_Y = (SCREEN_HEIGHT / 4) * 3;
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#define PLAYER_ANIMATION_BODY_WALKING_STOP 4
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#define PLAYER_ANIMATION_BODY_FIRING_UP 5
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#define PLAYER_ANIMATION_HEAD_WALKING_LEFT 0
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#define PLAYER_ANIMATION_HEAD_FIRING_LEFT 1
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#define PLAYER_ANIMATION_HEAD_WALKING_RIGHT 2
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#define PLAYER_ANIMATION_HEAD_FIRING_RIGHT 3
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#define PLAYER_ANIMATION_HEAD_WALKING_STOP 4
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#define PLAYER_ANIMATION_HEAD_FIRING_UP 5
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// Variables del jugador
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#define PLAYER_INVULNERABLE_COUNTER 200
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#define PLAYER_POWERUP_COUNTER 2500
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// Secciones del programa
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#define PROG_SECTION_LOGO 0
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