Trabajando en tener todos los recursos cargados previamente
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@@ -230,19 +230,20 @@ bool Director::setFileList()
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asset->add("data/gfx/title_dust.ani", t_data);
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asset->add("data/gfx/title_gradient.png", t_bitmap);
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asset->add("data/gfx/new_player1_head.png", t_bitmap);
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asset->add("data/gfx/new_player1_head.ani", t_data);
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asset->add("data/gfx/new_player1_body.png", t_bitmap);
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asset->add("data/gfx/new_player1_body.ani", t_data);
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asset->add("data/gfx/new_player1_legs.png", t_bitmap);
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asset->add("data/gfx/new_player1_legs.ani", t_data);
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asset->add("data/gfx/new_player1_death.png", t_bitmap);
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asset->add("data/gfx/new_player1_death.ani", t_data);
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asset->add("data/gfx/player_head.ani", t_data);
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asset->add("data/gfx/player_body.ani", t_data);
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asset->add("data/gfx/player_legs.ani", t_data);
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asset->add("data/gfx/player_death.ani", t_data);
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asset->add("data/gfx/player2_head.png", t_bitmap);
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asset->add("data/gfx/player2_body.png", t_bitmap);
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asset->add("data/gfx/player2_legs.png", t_bitmap);
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asset->add("data/gfx/player2_death.png", t_bitmap);
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asset->add("data/gfx/player_bal1_head.png", t_bitmap);
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asset->add("data/gfx/player_bal1_body.png", t_bitmap);
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asset->add("data/gfx/player_bal1_legs.png", t_bitmap);
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asset->add("data/gfx/player_bal1_death.png", t_bitmap);
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asset->add("data/gfx/player_arounder_head.png", t_bitmap);
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asset->add("data/gfx/player_arounder_body.png", t_bitmap);
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asset->add("data/gfx/player_arounder_legs.png", t_bitmap);
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asset->add("data/gfx/player_arounder_death.png", t_bitmap);
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// Fuentes
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asset->add("data/font/8bithud.png", t_font);
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