Trabajando en tener todos los recursos cargados previamente
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@@ -2,7 +2,7 @@
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#include "player.h"
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// Constructor
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Player::Player(SDL_Renderer *renderer, Asset *asset, float x, int y)
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Player::Player(float x, int y, SDL_Renderer *renderer, std::vector<LTexture *> texture)
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{
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// Copia los punteros
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this->renderer = renderer;
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