Trabajando en tener todos los recursos cargados previamente
This commit is contained in:
@@ -106,7 +106,7 @@ public:
|
||||
Uint16 powerUpCounter; // Temporizador para el modo PowerUp
|
||||
|
||||
// Constructor
|
||||
Player(SDL_Renderer *renderer, Asset *asset, float x, int y);
|
||||
Player(float x, int y, SDL_Renderer *renderer, std::vector<LTexture *> texture, std::vector<std::vector<std::string>*> *animations);
|
||||
|
||||
// Destructor
|
||||
~Player();
|
||||
|
||||
Reference in New Issue
Block a user