Start to work on support for various controllers
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@@ -49,7 +49,7 @@ private:
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};
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GameControllerBindings_t mGameControllerBindings[17]; // Vector con las teclas asociadas a los inputs predefinidos
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SDL_GameController *mGameController; // Manejador para el mando
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//SDL_GameController *mGameController; // Manejador para el mando
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std::vector<SDL_GameController*> mConnectedControllers;
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std::vector<std::string> mControllerNames;
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int mNumGamepads;
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@@ -72,7 +72,7 @@ public:
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void bindGameControllerButton(Uint8 input, SDL_GameControllerButton button);
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// Comprueba si un input esta activo
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bool checkInput(Uint8 input, bool repeat, int device=INPUT_USE_ANY);
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bool checkInput(Uint8 input, bool repeat, int device=INPUT_USE_ANY, int index=0);
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// Comprueba si hay algun mando conectado
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bool gameControllerFound();
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