corregides les textures amb filtre linear

This commit is contained in:
2026-04-03 10:20:26 +02:00
parent 7e570e2814
commit 8f1aeadeee
9 changed files with 41 additions and 3 deletions

View File

@@ -10,6 +10,10 @@ Fade::Fade(SDL_Renderer *renderer)
mRenderer = renderer;
mBackbuffer = SDL_CreateTexture(mRenderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT);
if (mBackbuffer != nullptr)
{
SDL_SetTextureScaleMode(mBackbuffer, SDL_SCALEMODE_NEAREST);
}
if (mBackbuffer == nullptr)
{
std::cout << "Error: textTexture could not be created!\nSDL Error: " << SDL_GetError() << std::endl;