corregides les textures amb filtre linear
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@@ -10,6 +10,10 @@ Fade::Fade(SDL_Renderer *renderer)
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mRenderer = renderer;
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mBackbuffer = SDL_CreateTexture(mRenderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT);
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if (mBackbuffer != nullptr)
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{
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SDL_SetTextureScaleMode(mBackbuffer, SDL_SCALEMODE_NEAREST);
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}
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if (mBackbuffer == nullptr)
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{
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std::cout << "Error: textTexture could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
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