corregides les textures amb filtre linear

This commit is contained in:
2026-04-03 10:20:26 +02:00
parent 7e570e2814
commit 8f1aeadeee
9 changed files with 41 additions and 3 deletions

View File

@@ -53,7 +53,11 @@ Instructions::Instructions(SDL_Renderer *renderer, Screen *screen, Asset *asset,
// Crea un backbuffer para el renderizador
backbuffer = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT);
if (backbuffer == nullptr)
if (backbuffer != nullptr)
{
SDL_SetTextureScaleMode(backbuffer, Texture::currentScaleMode);
}
else
{
std::cout << "Error: textTexture could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
}