corregides les textures amb filtre linear

This commit is contained in:
2026-04-03 10:20:26 +02:00
parent 7e570e2814
commit 8f1aeadeee
9 changed files with 41 additions and 3 deletions

View File

@@ -29,6 +29,10 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, options
// Crea la textura donde se dibujan los graficos del juego
gameCanvas = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, gameCanvasWidth, gameCanvasHeight);
if (gameCanvas != nullptr)
{
SDL_SetTextureScaleMode(gameCanvas, options->filter == FILTER_NEAREST ? SDL_SCALEMODE_NEAREST : SDL_SCALEMODE_LINEAR);
}
if (gameCanvas == nullptr)
{
if (options->console)