Trabajando en el jugador
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@@ -9,8 +9,8 @@ Director::Director(std::string path)
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{
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// Inicializa variables
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section.name = PROG_SECTION_GAME;
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section.subsection = GAME_SECTION_PLAY_1P;
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section.name = PROG_SECTION_TITLE;
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section.subsection = TITLE_SECTION_1;
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// Crea el objeto que controla los ficheros de recursos
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asset = new Asset(path.substr(0, path.find_last_of("\\/")) + "/../");
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@@ -204,10 +204,14 @@ bool Director::setFileList()
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asset->add("data/gfx/title_dust.ani", t_data);
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asset->add("data/gfx/title_gradient.png", t_bitmap);
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asset->add("data/gfx/player1_head.png", t_bitmap);
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asset->add("data/gfx/player1_body.png", t_bitmap);
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asset->add("data/gfx/player1_legs.png", t_bitmap);
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asset->add("data/gfx/player1_death.png", t_bitmap);
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asset->add("data/gfx/new_player1_head.png", t_bitmap);
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asset->add("data/gfx/new_player1_head.ani", t_data);
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asset->add("data/gfx/new_player1_body.png", t_bitmap);
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asset->add("data/gfx/new_player1_body.ani", t_data);
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asset->add("data/gfx/new_player1_legs.png", t_bitmap);
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asset->add("data/gfx/new_player1_legs.ani", t_data);
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asset->add("data/gfx/new_player1_death.png", t_bitmap);
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asset->add("data/gfx/new_player1_death.ani", t_data);
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asset->add("data/gfx/player2_head.png", t_bitmap);
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asset->add("data/gfx/player2_body.png", t_bitmap);
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