Trabajando en el jugador

This commit is contained in:
2022-09-29 18:17:30 +02:00
parent a1bdb6add3
commit 902d901698
2 changed files with 30 additions and 26 deletions

View File

@@ -9,8 +9,8 @@ Director::Director(std::string path)
{
// Inicializa variables
section.name = PROG_SECTION_GAME;
section.subsection = GAME_SECTION_PLAY_1P;
section.name = PROG_SECTION_TITLE;
section.subsection = TITLE_SECTION_1;
// Crea el objeto que controla los ficheros de recursos
asset = new Asset(path.substr(0, path.find_last_of("\\/")) + "/../");
@@ -204,10 +204,14 @@ bool Director::setFileList()
asset->add("data/gfx/title_dust.ani", t_data);
asset->add("data/gfx/title_gradient.png", t_bitmap);
asset->add("data/gfx/player1_head.png", t_bitmap);
asset->add("data/gfx/player1_body.png", t_bitmap);
asset->add("data/gfx/player1_legs.png", t_bitmap);
asset->add("data/gfx/player1_death.png", t_bitmap);
asset->add("data/gfx/new_player1_head.png", t_bitmap);
asset->add("data/gfx/new_player1_head.ani", t_data);
asset->add("data/gfx/new_player1_body.png", t_bitmap);
asset->add("data/gfx/new_player1_body.ani", t_data);
asset->add("data/gfx/new_player1_legs.png", t_bitmap);
asset->add("data/gfx/new_player1_legs.ani", t_data);
asset->add("data/gfx/new_player1_death.png", t_bitmap);
asset->add("data/gfx/new_player1_death.ani", t_data);
asset->add("data/gfx/player2_head.png", t_bitmap);
asset->add("data/gfx/player2_body.png", t_bitmap);