Game end completed
This commit is contained in:
@@ -289,7 +289,7 @@ void Game::init()
|
||||
initGameStages();
|
||||
|
||||
// Modo debug
|
||||
mDebug.enabled = true;
|
||||
mDebug.enabled = false;
|
||||
mDebug.enemySet = 0;
|
||||
mDebug.gradR = mDebug.gradG = mDebug.gradB = 0;
|
||||
|
||||
@@ -1348,7 +1348,7 @@ void Game::initGameStages()
|
||||
|
||||
// STAGE 10
|
||||
mStage[9].number = 10;
|
||||
mStage[9].currentPower = 900;
|
||||
mStage[9].currentPower = 940;
|
||||
mStage[9].powerToComplete = 950;
|
||||
mStage[9].minMenace = 7 + (4 * 9);
|
||||
mStage[9].maxMenace = 7 + (4 * 15);
|
||||
@@ -1644,14 +1644,16 @@ void Game::updateDeath()
|
||||
}
|
||||
|
||||
// Renderiza el fade final cuando se acaba la partida
|
||||
void Game::renderDeathFade(bool trigger, int counter)
|
||||
void Game::renderDeathFade(int counter)
|
||||
// Counter debe ir de 0 a 150
|
||||
{
|
||||
if ((trigger) && (counter < 150))
|
||||
SDL_SetRenderDrawColor(mRenderer, 0x27, 0x27, 0x36, 255);
|
||||
|
||||
if (counter < 150)
|
||||
{
|
||||
// 192 / 6 = 32, 6 cuadrados de 32 pixeles
|
||||
SDL_Rect rect[12];
|
||||
Uint8 h = counter / 3;
|
||||
SDL_SetRenderDrawColor(mRenderer, 0x27, 0x27, 0x36, 255);
|
||||
for (int i = 0; i < 12; i++)
|
||||
{
|
||||
rect[i].x = 0;
|
||||
@@ -1664,6 +1666,11 @@ void Game::renderDeathFade(bool trigger, int counter)
|
||||
SDL_RenderFillRect(mRenderer, &rect[i]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_Rect rect = {0, 0, SCREEN_WIDTH, SCREEN_HEIGHT};
|
||||
SDL_RenderFillRect(mRenderer, &rect);
|
||||
}
|
||||
}
|
||||
|
||||
// Actualiza los globos
|
||||
@@ -2517,12 +2524,15 @@ void Game::renderPlayField()
|
||||
renderBackground();
|
||||
renderBalloons();
|
||||
renderBullets();
|
||||
renderMessages();
|
||||
renderItems();
|
||||
renderSmartSprites();
|
||||
mPlayer->render();
|
||||
renderMessages();
|
||||
renderDeathFade(!mPlayer->isAlive(), 150 - mDeathCounter);
|
||||
renderScoreBoard();
|
||||
mPlayer->render();
|
||||
if ((mDeathCounter <= 150) && !mPlayer->isAlive())
|
||||
renderDeathFade(150 - mDeathCounter);
|
||||
if ((mGameCompleted) && (mGameCompletedCounter >= 300))
|
||||
renderDeathFade(mGameCompletedCounter - 300);
|
||||
renderFlashEffect();
|
||||
}
|
||||
|
||||
@@ -3182,6 +3192,6 @@ void Game::updateGameCompleted()
|
||||
if (mGameCompleted)
|
||||
mGameCompletedCounter++;
|
||||
|
||||
if (mGameCompletedCounter >= 300)
|
||||
renderDeathFade(mGameCompleted, 300 - mGameCompletedCounter);
|
||||
if (mGameCompletedCounter == 500)
|
||||
mSection.subsection = GAME_SECTION_GAMEOVER;
|
||||
}
|
||||
@@ -250,7 +250,7 @@ public:
|
||||
void updateDeath();
|
||||
|
||||
// Renderiza el fade final cuando se acaba la partida
|
||||
void renderDeathFade(bool trigger, int counter);
|
||||
void renderDeathFade(int counter);
|
||||
|
||||
// Actualiza los globos
|
||||
void updateBalloons();
|
||||
|
||||
Reference in New Issue
Block a user