fixing bugs
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@@ -89,6 +89,7 @@ Game::~Game()
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mRenderer = nullptr;
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mFileList = nullptr;
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mLang = nullptr;
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mInput[0] = nullptr;
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mInput[1] = nullptr;
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@@ -289,7 +290,6 @@ void Game::init()
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mSection.subsection = GAME_SECTION_PLAY_1P;
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mMenaceCurrent = 0;
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mMenaceThreshold = 0;
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//mHiScore = 0;
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mHiScoreAchieved = false;
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mCurrentStage = 0;
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mStageBitmapCounter = STAGE_COUNTER;
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@@ -318,6 +318,7 @@ void Game::init()
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mHelper.itemCoffeeOdds = ITEM_COFFEE_ODDS;
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mHelper.itemCoffeeMachineOdds = ITEM_COFFEE_MACHINE_ODDS;
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mPowerBallEnabled = false;
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mPowerBallCounter = 0;
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mCoffeeMachineEnabled = false;
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mPostFade = 0;
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@@ -354,11 +355,6 @@ void Game::init()
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// Iniciualiza el objeto para el fundido
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mFade->init(0x27, 0x27, 0x36);
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// Inicializa los objetos de texto
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//mText->init();
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//mTextScoreBoard->init();
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//mTextBig->init();
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// Inicializa el objeto con el menu de pausa
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mMenuPause->init("PAUSE", 0, 12 * BLOCK, MENU_BACKGROUND_SOLID);
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mMenuPause->addItem(mLang->getText(46));
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@@ -1444,16 +1440,16 @@ void Game::deployEnemyFormation()
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}
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else
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{
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// Decrementa el contador de despliegues enemigos de la PowerBall
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mPowerBallCounter > 0 ? mPowerBallCounter-- : mPowerBallCounter = 0;
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// Elige una formación enemiga la azar
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Uint8 set = (rand() % 10);
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// Evita repetir la ultima formación enemiga desplegada
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if (set == mLastEnemyDeploy)
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{
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set++;
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set %= 10;
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}
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++set %= 10;
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mLastEnemyDeploy = set;
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if (mDebug.enabled)
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@@ -1850,6 +1846,7 @@ void Game::createPowerBall()
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mBalloon[getBalloonFreeIndex()]->init(posX, posY, POWER_BALL, BALLOON_VELX_POSITIVE * (((rand() % 2) * 2) - 1), mEnemySpeed, 100, mTextureBalloon, mRenderer);
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mPowerBallEnabled = true;
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mPowerBallCounter = POWERBALL_COUNTER;
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}
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// Establece a cero todos los valores del vector de objetos globo
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@@ -2245,11 +2242,14 @@ void Game::createBullet(int x, int y, Uint8 kind, bool poweredUp, int owner)
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void Game::updateItems()
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{
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for (int i = 0; i < MAX_ITEMS; i++)
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if (mItem[i]->update() == 1)
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{
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mItem[i]->update();
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if (mItem[i]->floorCollision())
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{
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JA_PlaySound(mSoundCollision);
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mEffect.shake = true;
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}
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}
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}
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// Pinta los items activos
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@@ -3317,7 +3317,7 @@ void Game::renderDebugInfo()
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// Indica si se puede crear una powerball
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bool Game::canPowerBallBeCreated()
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{
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if ((!mPowerBallEnabled) && (calculateScreenPower() > POWERBALL_SCREENPOWER_MINIMUM))
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if ((!mPowerBallEnabled) && (calculateScreenPower() > POWERBALL_SCREENPOWER_MINIMUM) && (mPowerBallCounter == 0))
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return true;
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else
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return false;
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