trabajando los items
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@@ -384,7 +384,10 @@ private:
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Uint8 dropItem();
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// Crea un objeto item
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void createItem(LTexture *texture, SDL_Renderer *renderer, Uint8 type, float x, float y);
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void createItem(Uint8 type, float x, float y);
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// Vacia el vector de items
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void freeItems();
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// Crea un objeto SmartSprite
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void createItemScoreSprite(int x, int y, SmartSprite *sprite);
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