Resueltos los dos últimos problemas
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@@ -7,7 +7,7 @@ Balloon::Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 c
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mSprite = new AnimatedSprite(texture, renderer, file);
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disable();
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mEnabled = true;
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mEnabled = true;
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switch (kind)
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{
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@@ -225,7 +225,7 @@ Balloon::Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 c
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// Valores para el efecto de rebote
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mBouncing.enabled = false;
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mBouncing.counter = 0;
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mBouncing.speed = 0;
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mBouncing.speed = 2;
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mBouncing.zoomW = 1.0f;
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mBouncing.zoomH = 1.0f;
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mBouncing.despX = 0.0f;
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@@ -252,18 +252,12 @@ Balloon::Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 c
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mStoppedCounter = 0;
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mBlinking = false;
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mVisible = true;
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mInvulnerable = false;
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mInvulnerable = true;
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mBeingCreated = true;
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mCreationCounter = creationtimer;
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mCreationCounterIni = creationtimer;
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mCreationCounter = creationtimer;
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mCreationCounterIni = creationtimer;
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mPopping = false;
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mBouncing.enabled = false;
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mBouncing.counter = 0;
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mBouncing.speed = 2;
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mBouncing.zoomW = 1;
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mBouncing.zoomH = 1;
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mBouncing.despX = 0;
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mBouncing.despY = 0;
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mCounter = 0;
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mTravelY = 1.0f;
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mSpeed = speed;
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@@ -438,7 +432,7 @@ void Balloon::disable()
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mSpeed = 0;
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mStopped = false;
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mStoppedCounter = 0;
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//mTimeToLive = 0;
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// mTimeToLive = 0;
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mTravelY = 0;
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mVelX = 0.0f;
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mVelY = 0.0f;
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@@ -483,8 +477,8 @@ void Balloon::updateState()
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setStop(true);
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if (mSprite->animationIsCompleted())
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{
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//mSprite->setAnimationCompleted(BALLOON_POP_ANIMATION, false);
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//mTimeToLive = 0;
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// mSprite->setAnimationCompleted(BALLOON_POP_ANIMATION, false);
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// mTimeToLive = 0;
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disable();
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}
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/*else if (mTimeToLive > 0)
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@@ -571,6 +565,20 @@ void Balloon::updateState()
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// Establece la animación correspondiente al estado
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void Balloon::updateAnimation()
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{
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std::string creatingAnimation = "blue";
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std::string normalAnimation = "orange";
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if (mKind == POWER_BALL)
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{
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creatingAnimation = "powerball";
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normalAnimation = "powerball";
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}
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else if (getClass() == HEXAGON_CLASS)
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{
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creatingAnimation = "red";
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normalAnimation = "green";
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}
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// Establece el frame de animación
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if (isPopping())
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{
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@@ -578,11 +586,11 @@ void Balloon::updateAnimation()
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}
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else if (isBeingCreated())
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{
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mSprite->setCurrentAnimation("blue");
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mSprite->setCurrentAnimation(creatingAnimation);
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}
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else
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{
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mSprite->setCurrentAnimation("orange");
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mSprite->setCurrentAnimation(normalAnimation);
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}
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mSprite->animate();
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