bug hunting coffee machine on windows

This commit is contained in:
2021-08-27 08:33:21 +02:00
parent dafba0648f
commit 97d5140ef9
3 changed files with 16 additions and 4 deletions

View File

@@ -74,7 +74,7 @@ void Director::init()
}
// Sección
mSection.name = PROG_SECTION_LOGO;
mSection.name = PROG_SECTION_GAME;
mSection.subsection = 0;
// Textos

View File

@@ -2269,10 +2269,10 @@ void Game::resetItems()
// Devuelve un item en función del azar
Uint8 Game::dropItem()
{
/*if (mPlayer[0]->isPowerUp() || (mCoffeeMachineEnabled))
if (mPlayer[0]->isPowerUp() || (mCoffeeMachineEnabled))
return NO_KIND;
else
return ITEM_COFFEE_MACHINE;*/
return ITEM_COFFEE_MACHINE;
const Uint8 luckyNumber = rand() % 100;
const Uint8 item = rand() % 6;

View File

@@ -1,5 +1,6 @@
#include "const.h"
#include "item.h"
#include <stdio.h>
// Constructor
Item::Item()
@@ -144,6 +145,16 @@ void Item::render()
// Actualiza la posición y estados del objeto
void Item::move()
{
if (mClass == ITEM_COFFEE_MACHINE)
{
printf("---\n");
printf("x\t%f\n", mPosX);
printf("y\t%f\n", mPosY);
printf("ax\t%f\n", mAccelX);
printf("ay\t%f\n", mAccelY);
printf("---\n");
}
mStatus = 0;
// Calcula la nueva posición
@@ -186,7 +197,8 @@ void Item::move()
mAccelX = 0;
mAccelY = 0;
mPosY = PLAY_AREA_BOTTOM - mHeight;
if (mClass == ITEM_COFFEE_MACHINE) mStatus = 1;
if (mClass == ITEM_COFFEE_MACHINE)
mStatus = 1;
}
// Actualiza la posición del sprite