Trabajando en los globos
This commit is contained in:
@@ -2,22 +2,11 @@
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#include "balloon.h"
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// Constructor
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Balloon::Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 creationtimer, LTexture *texture, SDL_Renderer *renderer)
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Balloon::Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 creationtimer, LTexture *texture, std::string file, SDL_Renderer *renderer)
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{
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mSprite = new AnimatedSprite();
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mSprite = new AnimatedSprite(texture, renderer, file);
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disable();
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const Uint8 NUM_FRAMES_BALLON = 10;
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const Uint8 NUM_FRAMES_BALLON_POP = 12;
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const Uint8 NUM_FRAMES_BALLON_BORN = 10;
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const Uint8 OFFSET_ORANGE_BALLOONS = 58 * 0;
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const Uint8 OFFSET_BLUE_BALLOONS = 58 * 1;
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const Uint8 OFFSET_GREEN_BALLOONS = 58 * 2;
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const Uint8 OFFSET_PURPLE_BALLOONS = 58 * 3;
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const Uint8 OFFSET_POWER_BALL = 58 * 4;
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const int OFFSET_EXPLOSIONS = 58 * 5;
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switch (kind)
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{
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case BALLOON_1:
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@@ -42,22 +31,6 @@ Balloon::Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 c
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// Amenaza que genera el globo
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mMenace = 1;
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// Establece los frames de cada animación
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for (int i = 0; i < NUM_FRAMES_BALLON; i++)
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{
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mSprite->setAnimationFrames(BALLOON_MOVING_ANIMATION, i, 50 + OFFSET_ORANGE_BALLOONS, 21 + (37 * i), getWidth(), getHeight());
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}
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for (int i = 0; i < NUM_FRAMES_BALLON_BORN; i++)
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{
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mSprite->setAnimationFrames(BALLOON_BORN_ANIMATION, i, 50 + OFFSET_BLUE_BALLOONS, 21 + (37 * i), getWidth(), getHeight());
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}
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for (int i = 0; i < NUM_FRAMES_BALLON_POP; i++)
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{
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mSprite->setAnimationFrames(BALLOON_POP_ANIMATION, i, 50 + OFFSET_EXPLOSIONS, 21 + (37 * i), getWidth(), getHeight());
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}
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break;
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case BALLOON_2:
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@@ -82,16 +55,6 @@ Balloon::Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 c
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// Amenaza que genera el globo
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mMenace = 2;
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// Establece los frames de cada animación
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for (int i = 0; i < NUM_FRAMES_BALLON; i++)
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mSprite->setAnimationFrames(BALLOON_MOVING_ANIMATION, i, 37 + OFFSET_ORANGE_BALLOONS, 21 + (37 * i), getWidth(), getHeight());
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for (int i = 0; i < NUM_FRAMES_BALLON_BORN; i++)
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mSprite->setAnimationFrames(BALLOON_BORN_ANIMATION, i, 37 + OFFSET_BLUE_BALLOONS, 21 + (37 * i), getWidth(), getHeight());
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for (int i = 0; i < NUM_FRAMES_BALLON_POP; i++)
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mSprite->setAnimationFrames(BALLOON_POP_ANIMATION, i, 37 + OFFSET_EXPLOSIONS, 21 + (37 * i), getWidth(), getHeight());
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break;
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case BALLOON_3:
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@@ -116,16 +79,6 @@ Balloon::Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 c
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// Amenaza que genera el globo
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mMenace = 4;
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// Establece los frames de cada animación
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for (int i = 0; i < NUM_FRAMES_BALLON; i++)
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mSprite->setAnimationFrames(BALLOON_MOVING_ANIMATION, i, 37 + OFFSET_ORANGE_BALLOONS, 37 * i, getWidth(), getHeight());
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for (int i = 0; i < NUM_FRAMES_BALLON_BORN; i++)
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mSprite->setAnimationFrames(BALLOON_BORN_ANIMATION, i, 37 + OFFSET_BLUE_BALLOONS, 37 * i, getWidth(), getHeight());
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for (int i = 0; i < NUM_FRAMES_BALLON_POP; i++)
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mSprite->setAnimationFrames(BALLOON_POP_ANIMATION, i, 37 + OFFSET_EXPLOSIONS, 37 * i, getWidth(), getHeight());
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break;
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case BALLOON_4:
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@@ -150,16 +103,6 @@ Balloon::Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 c
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// Amenaza que genera el globo
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mMenace = 8;
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// Establece los frames de cada animación
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for (int i = 0; i < NUM_FRAMES_BALLON; i++)
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mSprite->setAnimationFrames(BALLOON_MOVING_ANIMATION, i, OFFSET_ORANGE_BALLOONS, 37 * i, getWidth(), getHeight());
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for (int i = 0; i < NUM_FRAMES_BALLON_BORN; i++)
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mSprite->setAnimationFrames(BALLOON_BORN_ANIMATION, i, OFFSET_BLUE_BALLOONS, 37 * i, getWidth(), getHeight());
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for (int i = 0; i < NUM_FRAMES_BALLON_POP; i++)
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mSprite->setAnimationFrames(BALLOON_POP_ANIMATION, i, OFFSET_EXPLOSIONS, 37 * i, getWidth(), getHeight());
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break;
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case HEXAGON_1:
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@@ -184,16 +127,6 @@ Balloon::Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 c
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// Amenaza que genera el globo
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mMenace = 1;
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// Establece los frames de cada animación
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for (int i = 0; i < NUM_FRAMES_BALLON; i++)
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mSprite->setAnimationFrames(BALLOON_MOVING_ANIMATION, i, 50 + OFFSET_GREEN_BALLOONS, 21 + (37 * i), getWidth(), getHeight());
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for (int i = 0; i < NUM_FRAMES_BALLON_BORN; i++)
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mSprite->setAnimationFrames(BALLOON_BORN_ANIMATION, i, 50 + OFFSET_PURPLE_BALLOONS, 21 + (37 * i), getWidth(), getHeight());
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for (int i = 0; i < NUM_FRAMES_BALLON_POP; i++)
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mSprite->setAnimationFrames(BALLOON_POP_ANIMATION, i, 50 + OFFSET_EXPLOSIONS, 21 + (37 * i), getWidth(), getHeight());
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break;
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case HEXAGON_2:
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@@ -218,16 +151,6 @@ Balloon::Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 c
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// Amenaza que genera el globo
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mMenace = 2;
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// Establece los frames de cada animación
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for (int i = 0; i < NUM_FRAMES_BALLON; i++)
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mSprite->setAnimationFrames(BALLOON_MOVING_ANIMATION, i, 37 + OFFSET_GREEN_BALLOONS, 21 + (37 * i), getWidth(), getHeight());
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for (int i = 0; i < NUM_FRAMES_BALLON_BORN; i++)
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mSprite->setAnimationFrames(BALLOON_BORN_ANIMATION, i, 37 + OFFSET_PURPLE_BALLOONS, 21 + (37 * i), getWidth(), getHeight());
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for (int i = 0; i < NUM_FRAMES_BALLON_POP; i++)
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mSprite->setAnimationFrames(BALLOON_POP_ANIMATION, i, 37 + OFFSET_EXPLOSIONS, 21 + (37 * i), getWidth(), getHeight());
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break;
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case HEXAGON_3:
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@@ -252,16 +175,6 @@ Balloon::Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 c
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// Amenaza que genera el globo
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mMenace = 4;
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// Establece los frames de cada animación
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for (int i = 0; i < NUM_FRAMES_BALLON; i++)
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mSprite->setAnimationFrames(BALLOON_MOVING_ANIMATION, i, 37 + OFFSET_GREEN_BALLOONS, 37 * i, getWidth(), getHeight());
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for (int i = 0; i < NUM_FRAMES_BALLON_BORN; i++)
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mSprite->setAnimationFrames(BALLOON_BORN_ANIMATION, i, 37 + OFFSET_PURPLE_BALLOONS, 37 * i, getWidth(), getHeight());
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for (int i = 0; i < NUM_FRAMES_BALLON_POP; i++)
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mSprite->setAnimationFrames(BALLOON_POP_ANIMATION, i, 37 + OFFSET_EXPLOSIONS, 37 * i, getWidth(), getHeight());
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break;
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case HEXAGON_4:
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@@ -286,16 +199,6 @@ Balloon::Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 c
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// Amenaza que genera el globo
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mMenace = 8;
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// Establece los frames de cada animación
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for (int i = 0; i < NUM_FRAMES_BALLON; i++)
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mSprite->setAnimationFrames(BALLOON_MOVING_ANIMATION, i, OFFSET_GREEN_BALLOONS, 37 * i, getWidth(), getHeight());
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for (int i = 0; i < NUM_FRAMES_BALLON_BORN; i++)
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mSprite->setAnimationFrames(BALLOON_BORN_ANIMATION, i, OFFSET_PURPLE_BALLOONS, 37 * i, getWidth(), getHeight());
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for (int i = 0; i < NUM_FRAMES_BALLON_POP; i++)
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mSprite->setAnimationFrames(BALLOON_POP_ANIMATION, i, OFFSET_EXPLOSIONS, 37 * i, getWidth(), getHeight());
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break;
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case POWER_BALL:
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@@ -320,20 +223,11 @@ Balloon::Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 c
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// Amenaza que genera el globo
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mMenace = 0;
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// Establece los frames de cada animación
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for (int i = 0; i < NUM_FRAMES_BALLON; i++)
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mSprite->setAnimationFrames(BALLOON_MOVING_ANIMATION, i, OFFSET_POWER_BALL, 37 * i, getWidth(), getHeight());
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for (int i = 0; i < NUM_FRAMES_BALLON_BORN; i++)
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mSprite->setAnimationFrames(BALLOON_BORN_ANIMATION, i, OFFSET_POWER_BALL, 37 * i, getWidth(), getHeight());
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for (int i = 0; i < NUM_FRAMES_BALLON_POP; i++)
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mSprite->setAnimationFrames(BALLOON_POP_ANIMATION, i, OFFSET_EXPLOSIONS, 37 * i, getWidth(), getHeight());
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// Añade rotación al sprite
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mSprite->setRotate(false);
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mSprite->setRotateSpeed(1);
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mSprite->setRotateAmount(2.0);
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break;
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default:
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@@ -357,12 +251,6 @@ Balloon::Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 c
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mBouncing.w = {1.10f, 1.05f, 1.00f, 0.95f, 0.90f, 0.95f, 1.00f, 1.02f, 1.05f, 1.02f};
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mBouncing.h = {0.90f, 0.95f, 1.00f, 1.05f, 1.10f, 1.05f, 1.00f, 0.98f, 0.95f, 0.98f};
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// Textura con los gráficos del sprite
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mSprite->setTexture(texture);
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// Renderizador
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mSprite->setRenderer(renderer);
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// Alto y ancho del sprite
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mSprite->setWidth(mWidth);
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mSprite->setHeight(mHeight);
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@@ -401,25 +289,6 @@ Balloon::Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 c
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// Tipo
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mKind = kind;
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// Inicializa las variables para la animación
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// mSprite->setCurrentFrame(0);
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// mSprite->setAnimationCounter(0);
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// Establece el numero de frames de cada animacion
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// mSprite->setAnimationNumFrames(BALLOON_MOVING_ANIMATION, NUM_FRAMES_BALLON);
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// mSprite->setAnimationNumFrames(BALLOON_POP_ANIMATION, NUM_FRAMES_BALLON_POP);
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// mSprite->setAnimationNumFrames(BALLOON_BORN_ANIMATION, NUM_FRAMES_BALLON_BORN);
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// Establece la velocidad de cada animación
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mSprite->setAnimationSpeed(BALLOON_MOVING_ANIMATION, 10);
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mSprite->setAnimationSpeed(BALLOON_POP_ANIMATION, 5);
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mSprite->setAnimationSpeed(BALLOON_BORN_ANIMATION, 20);
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// Establece si la animación se reproduce en bucle
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mSprite->setAnimationLoop(BALLOON_MOVING_ANIMATION, true);
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mSprite->setAnimationLoop(BALLOON_POP_ANIMATION, false);
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mSprite->setAnimationLoop(BALLOON_BORN_ANIMATION, true);
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// Selecciona un frame para pintar
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mSprite->setSpriteClip(mSprite->getAnimationClip(0, 0));
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}
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@@ -428,7 +297,6 @@ Balloon::Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 c
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Balloon::~Balloon()
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{
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delete mSprite;
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mSprite = nullptr;
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}
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// Centra el globo en la posición X
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@@ -640,9 +508,13 @@ void Balloon::updateState()
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disable();
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}
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else if (mTimeToLive > 0)
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{
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mTimeToLive--;
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}
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else
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{
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disable();
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}
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}
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// Si se está creando
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@@ -690,9 +562,13 @@ void Balloon::updateState()
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{
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mSprite->setRotate(true);
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if (mVelX > 0.0f)
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{
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mSprite->setRotateAmount(2.0);
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}
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else
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{
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mSprite->setRotateAmount(-2.0);
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}
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}
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}
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}
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@@ -718,15 +594,15 @@ void Balloon::updateAnimation()
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// Establece el frame de animación
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if (isPopping())
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{
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mSprite->setCurrentAnimation(BALLOON_POP_ANIMATION);
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mSprite->setCurrentAnimation("pop");
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}
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else if (isBeingCreated())
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{
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mSprite->setCurrentAnimation(BALLOON_BORN_ANIMATION);
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mSprite->setCurrentAnimation("blue");
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}
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else
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{
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mSprite->setCurrentAnimation(BALLOON_MOVING_ANIMATION);
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mSprite->setCurrentAnimation("orange");
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}
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mSprite->animate();
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@@ -796,11 +672,17 @@ Uint8 Balloon::getSize()
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Uint8 Balloon::getClass()
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{
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if ((mKind >= BALLOON_1) && (mKind <= BALLOON_4))
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{
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return BALLOON_CLASS;
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}
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else if ((mKind >= HEXAGON_1) && (mKind <= HEXAGON_4))
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{
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return HEXAGON_CLASS;
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}
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else
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{
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return 0;
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}
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}
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// Establece el valor de la variable
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@@ -922,9 +804,13 @@ void Balloon::updateColliders()
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Uint8 Balloon::getMenace()
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{
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if (isEnabled())
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{
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return mMenace;
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}
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else
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{
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return 0;
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}
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}
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// Obtiene le valor de la variable
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@@ -968,6 +854,8 @@ void Balloon::updateBounce()
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mBouncing.despY = (mSprite->getSpriteClip().h - (mSprite->getSpriteClip().h * mBouncing.zoomH));
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mBouncing.counter++;
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if ((mBouncing.counter / mBouncing.speed) > (MAX_BOUNCE - 1))
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{
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bounceStop();
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}
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}
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}
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Block a user