Trabajando en los globos
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@@ -146,7 +146,7 @@ private:
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public:
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// Constructor
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Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 creationtimer, LTexture *texture, SDL_Renderer *renderer);
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Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 creationtimer, LTexture *texture, std::string file, SDL_Renderer *renderer);
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// Destructor
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~Balloon();
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