bugfixed initEnemyFormations
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@@ -423,13 +423,13 @@ void Director::runGame()
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void Director::run()
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{
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for (int i = 0; i < 100; i++)
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{
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Game *test = new Game(mRenderer, mFileList, mInput, true);
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delete test;
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printf("%i\n", i);
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}
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mSection.name = PROG_SECTION_QUIT;
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//for (int i = 0; i < 100; i++)
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//{
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// Game *test = new Game(mRenderer, mFileList, mInput, true);
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// delete test;
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// printf("%i\n", i);
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//}
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//mSection.name = PROG_SECTION_QUIT;
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// Bucle principal
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while (!(getSection() == PROG_SECTION_QUIT))
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