Actualizado Makefile para crear releases. Ejecutable pasa a estar en la raíz
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@@ -11,7 +11,7 @@ Director::Director(std::string path)
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section.name = PROG_SECTION_LOGO;
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// Crea el objeto que controla los ficheros de recursos
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asset = new Asset(path.substr(0, path.find_last_of("\\/")) + "/../");
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asset = new Asset(path);
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// Establece la lista de ficheros
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if (!setFileList())
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@@ -160,122 +160,128 @@ bool Director::initSDL()
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// Crea el indice de ficheros
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bool Director::setFileList()
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{
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#ifdef MACOS_BUNDLE
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const std::string prefix = "/../Resources";
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#else
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const std::string prefix = "";
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#endif
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// Ficheros de configuración
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asset->add("data/config/score.bin", t_data, false);
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asset->add("data/config/demo.bin", t_data);
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asset->add("data/config/config.bin", t_data, false);
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asset->add("data/config/gamecontrollerdb.txt", t_data);
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asset->add(prefix + "/data/config/score.bin", t_data, false);
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asset->add(prefix + "/data/config/demo.bin", t_data);
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asset->add(prefix + "/data/config/config.bin", t_data, false);
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asset->add(prefix + "/data/config/gamecontrollerdb.txt", t_data);
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// Musicas
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asset->add("data/music/intro.ogg", t_music);
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asset->add("data/music/playing.ogg", t_music);
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asset->add("data/music/title.ogg", t_music);
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asset->add(prefix + "/data/music/intro.ogg", t_music);
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asset->add(prefix + "/data/music/playing.ogg", t_music);
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asset->add(prefix + "/data/music/title.ogg", t_music);
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// Sonidos
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asset->add("data/sound/balloon.wav", t_sound);
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asset->add("data/sound/bubble1.wav", t_sound);
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asset->add("data/sound/bubble2.wav", t_sound);
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asset->add("data/sound/bubble3.wav", t_sound);
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asset->add("data/sound/bubble4.wav", t_sound);
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asset->add("data/sound/bullet.wav", t_sound);
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asset->add("data/sound/coffeeout.wav", t_sound);
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asset->add("data/sound/hiscore.wav", t_sound);
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asset->add("data/sound/itemdrop.wav", t_sound);
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asset->add("data/sound/itempickup.wav", t_sound);
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asset->add("data/sound/menu_move.wav", t_sound);
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asset->add("data/sound/menu_select.wav", t_sound);
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asset->add("data/sound/player_collision.wav", t_sound);
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asset->add("data/sound/stage_change.wav", t_sound);
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asset->add("data/sound/title.wav", t_sound);
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asset->add("data/sound/clock.wav", t_sound);
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asset->add("data/sound/powerball.wav", t_sound);
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asset->add(prefix + "/data/sound/balloon.wav", t_sound);
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asset->add(prefix + "/data/sound/bubble1.wav", t_sound);
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asset->add(prefix + "/data/sound/bubble2.wav", t_sound);
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asset->add(prefix + "/data/sound/bubble3.wav", t_sound);
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asset->add(prefix + "/data/sound/bubble4.wav", t_sound);
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asset->add(prefix + "/data/sound/bullet.wav", t_sound);
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asset->add(prefix + "/data/sound/coffeeout.wav", t_sound);
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asset->add(prefix + "/data/sound/hiscore.wav", t_sound);
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asset->add(prefix + "/data/sound/itemdrop.wav", t_sound);
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asset->add(prefix + "/data/sound/itempickup.wav", t_sound);
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asset->add(prefix + "/data/sound/menu_move.wav", t_sound);
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asset->add(prefix + "/data/sound/menu_select.wav", t_sound);
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asset->add(prefix + "/data/sound/player_collision.wav", t_sound);
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asset->add(prefix + "/data/sound/stage_change.wav", t_sound);
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asset->add(prefix + "/data/sound/title.wav", t_sound);
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asset->add(prefix + "/data/sound/clock.wav", t_sound);
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asset->add(prefix + "/data/sound/powerball.wav", t_sound);
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// Texturas
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asset->add("data/gfx/balloon1.png", t_bitmap);
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asset->add("data/gfx/balloon1.ani", t_data);
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asset->add("data/gfx/balloon2.png", t_bitmap);
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asset->add("data/gfx/balloon2.ani", t_data);
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asset->add("data/gfx/balloon3.png", t_bitmap);
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asset->add("data/gfx/balloon3.ani", t_data);
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asset->add("data/gfx/balloon4.png", t_bitmap);
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asset->add("data/gfx/balloon4.ani", t_data);
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asset->add("data/gfx/bullet.png", t_bitmap);
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asset->add(prefix + "/data/gfx/balloon1.png", t_bitmap);
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asset->add(prefix + "/data/gfx/balloon1.ani", t_data);
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asset->add(prefix + "/data/gfx/balloon2.png", t_bitmap);
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asset->add(prefix + "/data/gfx/balloon2.ani", t_data);
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asset->add(prefix + "/data/gfx/balloon3.png", t_bitmap);
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asset->add(prefix + "/data/gfx/balloon3.ani", t_data);
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asset->add(prefix + "/data/gfx/balloon4.png", t_bitmap);
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asset->add(prefix + "/data/gfx/balloon4.ani", t_data);
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asset->add(prefix + "/data/gfx/bullet.png", t_bitmap);
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asset->add("data/gfx/game_buildings.png", t_bitmap);
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asset->add("data/gfx/game_clouds.png", t_bitmap);
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asset->add("data/gfx/game_grass.png", t_bitmap);
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asset->add("data/gfx/game_power_meter.png", t_bitmap);
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asset->add("data/gfx/game_sky_colors.png", t_bitmap);
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asset->add("data/gfx/game_text.png", t_bitmap);
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asset->add(prefix + "/data/gfx/game_buildings.png", t_bitmap);
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asset->add(prefix + "/data/gfx/game_clouds.png", t_bitmap);
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asset->add(prefix + "/data/gfx/game_grass.png", t_bitmap);
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asset->add(prefix + "/data/gfx/game_power_meter.png", t_bitmap);
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asset->add(prefix + "/data/gfx/game_sky_colors.png", t_bitmap);
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asset->add(prefix + "/data/gfx/game_text.png", t_bitmap);
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asset->add("data/gfx/intro.png", t_bitmap);
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asset->add("data/gfx/logo.png", t_bitmap);
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asset->add("data/gfx/menu_game_over.png", t_bitmap);
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asset->add("data/gfx/menu_game_over_end.png", t_bitmap);
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asset->add(prefix + "/data/gfx/intro.png", t_bitmap);
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asset->add(prefix + "/data/gfx/logo.png", t_bitmap);
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asset->add(prefix + "/data/gfx/menu_game_over.png", t_bitmap);
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asset->add(prefix + "/data/gfx/menu_game_over_end.png", t_bitmap);
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asset->add("data/gfx/item_points1_disk.png", t_bitmap);
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asset->add("data/gfx/item_points1_disk.ani", t_data);
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asset->add("data/gfx/item_points2_gavina.png", t_bitmap);
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asset->add("data/gfx/item_points2_gavina.ani", t_data);
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asset->add("data/gfx/item_points3_pacmar.png", t_bitmap);
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asset->add("data/gfx/item_points3_pacmar.ani", t_data);
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asset->add("data/gfx/item_clock.png", t_bitmap);
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asset->add("data/gfx/item_clock.ani", t_data);
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asset->add("data/gfx/item_coffee.png", t_bitmap);
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asset->add("data/gfx/item_coffee.ani", t_data);
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asset->add("data/gfx/item_coffee_machine.png", t_bitmap);
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asset->add("data/gfx/item_coffee_machine.ani", t_data);
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asset->add(prefix + "/data/gfx/item_points1_disk.png", t_bitmap);
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asset->add(prefix + "/data/gfx/item_points1_disk.ani", t_data);
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asset->add(prefix + "/data/gfx/item_points2_gavina.png", t_bitmap);
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asset->add(prefix + "/data/gfx/item_points2_gavina.ani", t_data);
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asset->add(prefix + "/data/gfx/item_points3_pacmar.png", t_bitmap);
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asset->add(prefix + "/data/gfx/item_points3_pacmar.ani", t_data);
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asset->add(prefix + "/data/gfx/item_clock.png", t_bitmap);
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asset->add(prefix + "/data/gfx/item_clock.ani", t_data);
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asset->add(prefix + "/data/gfx/item_coffee.png", t_bitmap);
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asset->add(prefix + "/data/gfx/item_coffee.ani", t_data);
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asset->add(prefix + "/data/gfx/item_coffee_machine.png", t_bitmap);
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asset->add(prefix + "/data/gfx/item_coffee_machine.ani", t_data);
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asset->add("data/gfx/title_bg_tile.png", t_bitmap);
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asset->add("data/gfx/title_coffee.png", t_bitmap);
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asset->add("data/gfx/title_crisis.png", t_bitmap);
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asset->add("data/gfx/title_dust.png", t_bitmap);
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asset->add("data/gfx/title_dust.ani", t_data);
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asset->add("data/gfx/title_gradient.png", t_bitmap);
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asset->add(prefix + "/data/gfx/title_bg_tile.png", t_bitmap);
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asset->add(prefix + "/data/gfx/title_coffee.png", t_bitmap);
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asset->add(prefix + "/data/gfx/title_crisis.png", t_bitmap);
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asset->add(prefix + "/data/gfx/title_dust.png", t_bitmap);
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asset->add(prefix + "/data/gfx/title_dust.ani", t_data);
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asset->add(prefix + "/data/gfx/title_gradient.png", t_bitmap);
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asset->add("data/gfx/player_head.ani", t_data);
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asset->add("data/gfx/player_body.ani", t_data);
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asset->add("data/gfx/player_legs.ani", t_data);
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asset->add("data/gfx/player_death.ani", t_data);
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asset->add("data/gfx/player_fire.ani", t_data);
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asset->add(prefix + "/data/gfx/player_head.ani", t_data);
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asset->add(prefix + "/data/gfx/player_body.ani", t_data);
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asset->add(prefix + "/data/gfx/player_legs.ani", t_data);
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asset->add(prefix + "/data/gfx/player_death.ani", t_data);
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asset->add(prefix + "/data/gfx/player_fire.ani", t_data);
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asset->add("data/gfx/player_bal1_head.png", t_bitmap);
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asset->add("data/gfx/player_bal1_body.png", t_bitmap);
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asset->add("data/gfx/player_bal1_legs.png", t_bitmap);
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asset->add("data/gfx/player_bal1_death.png", t_bitmap);
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asset->add("data/gfx/player_bal1_fire.png", t_bitmap);
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asset->add(prefix + "/data/gfx/player_bal1_head.png", t_bitmap);
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asset->add(prefix + "/data/gfx/player_bal1_body.png", t_bitmap);
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asset->add(prefix + "/data/gfx/player_bal1_legs.png", t_bitmap);
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asset->add(prefix + "/data/gfx/player_bal1_death.png", t_bitmap);
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asset->add(prefix + "/data/gfx/player_bal1_fire.png", t_bitmap);
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asset->add("data/gfx/player_arounder_head.png", t_bitmap);
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asset->add("data/gfx/player_arounder_body.png", t_bitmap);
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asset->add("data/gfx/player_arounder_legs.png", t_bitmap);
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asset->add("data/gfx/player_arounder_death.png", t_bitmap);
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asset->add("data/gfx/player_arounder_fire.png", t_bitmap);
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asset->add(prefix + "/data/gfx/player_arounder_head.png", t_bitmap);
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asset->add(prefix + "/data/gfx/player_arounder_body.png", t_bitmap);
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asset->add(prefix + "/data/gfx/player_arounder_legs.png", t_bitmap);
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asset->add(prefix + "/data/gfx/player_arounder_death.png", t_bitmap);
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asset->add(prefix + "/data/gfx/player_arounder_fire.png", t_bitmap);
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// Fuentes
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asset->add("data/font/8bithud.png", t_font);
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asset->add("data/font/8bithud.txt", t_font);
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asset->add("data/font/nokia.png", t_font);
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asset->add("data/font/nokia_big2.png", t_font);
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asset->add("data/font/nokia.txt", t_font);
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asset->add("data/font/nokia2.png", t_font);
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asset->add("data/font/nokia2.txt", t_font);
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asset->add("data/font/nokia_big2.txt", t_font);
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asset->add("data/font/smb2_big.png", t_font);
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asset->add("data/font/smb2_big.txt", t_font);
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asset->add("data/font/smb2.png", t_font);
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asset->add("data/font/smb2.txt", t_font);
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asset->add(prefix + "/data/font/8bithud.png", t_font);
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asset->add(prefix + "/data/font/8bithud.txt", t_font);
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asset->add(prefix + "/data/font/nokia.png", t_font);
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asset->add(prefix + "/data/font/nokia_big2.png", t_font);
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asset->add(prefix + "/data/font/nokia.txt", t_font);
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asset->add(prefix + "/data/font/nokia2.png", t_font);
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asset->add(prefix + "/data/font/nokia2.txt", t_font);
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asset->add(prefix + "/data/font/nokia_big2.txt", t_font);
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asset->add(prefix + "/data/font/smb2_big.png", t_font);
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asset->add(prefix + "/data/font/smb2_big.txt", t_font);
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asset->add(prefix + "/data/font/smb2.png", t_font);
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asset->add(prefix + "/data/font/smb2.txt", t_font);
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// Textos
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asset->add("data/lang/es_ES.txt", t_lang);
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asset->add("data/lang/en_UK.txt", t_lang);
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asset->add("data/lang/ba_BA.txt", t_lang);
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asset->add(prefix + "/data/lang/es_ES.txt", t_lang);
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asset->add(prefix + "/data/lang/en_UK.txt", t_lang);
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asset->add(prefix + "/data/lang/ba_BA.txt", t_lang);
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// Menus
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asset->add("data/menu/title.men", t_data);
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asset->add("data/menu/options.men", t_data);
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asset->add("data/menu/pause.men", t_data);
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asset->add("data/menu/gameover.men", t_data);
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asset->add("data/menu/player_select.men", t_data);
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asset->add(prefix + "/data/menu/title.men", t_data);
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asset->add(prefix + "/data/menu/options.men", t_data);
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asset->add(prefix + "/data/menu/pause.men", t_data);
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asset->add(prefix + "/data/menu/gameover.men", t_data);
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asset->add(prefix + "/data/menu/player_select.men", t_data);
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return asset->check();
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}
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