Actualizado Makefile para crear releases. Ejecutable pasa a estar en la raíz
This commit is contained in:
15
.gitignore
vendored
15
.gitignore
vendored
@@ -1,6 +1,13 @@
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.vscode
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.vscode
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*config.txt
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*.DS_Store
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*.DS_Store
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bin
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thumbs.db
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data/config/config.txt
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*.exe
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data/config/config.bin
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*_macos
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data/config/score.bin
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*_linux
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*.dmg
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*.tar.gz
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*.zip
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*.app
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*config.bin
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*score.bin
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123
Makefile
123
Makefile
@@ -1,19 +1,118 @@
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executable = coffee_crisis
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executable = coffee_crisis
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source = source/*.cpp source/common/*.cpp
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source = source/*.cpp source/common/*.cpp
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appName = Coffee Crisis
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releaseFolder = cc_release
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version = v2.1b
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windows:
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windows:
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@echo off
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@echo off
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if not exist bin\ (mkdir bin)
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powershell if (Test-Path data\config\config.bin) {Remove-Item data\config\config.bin -Recurse -Force}
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g++ $(source) -std=c++11 -Wall -O2 -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o bin/$(executable).exe
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powershell if (Test-Path data\config\score.bin) {Remove-Item data\config\score.bin -Recurse -Force}
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strip -s -R .comment -R .gnu.version bin/$(executable).exe --strip-unneeded
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g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o $(executable).exe
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strip -s -R .comment -R .gnu.version $(executable).exe --strip-unneeded
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windows_release:
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@echo off
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# Remove data
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powershell if (Test-Path data\config\config.bin) {Remove-Item data\config\config.bin -Recurse -Force}
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powershell if (Test-Path data\config\score.bin) {Remove-Item data\config\score.bin -Recurse -Force}
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powershell if (Test-Path $(releaseFolder)) {Remove-Item $(releaseFolder) -Recurse -Force}
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# Create folders
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powershell if (-not (Test-Path $(releaseFolder))) {New-Item $(releaseFolder) -ItemType Directory}
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# Copy data
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powershell Copy-Item -Path "data" -Destination "$(releaseFolder)" -recurse -Force
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powershell Copy-Item "LICENSE" -Destination "$(releaseFolder)"
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powershell Copy-Item "README.md" -Destination "$(releaseFolder)"
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powershell Copy-Item "release/SDL2.dll" -Destination "$(releaseFolder)"
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# Build
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g++ $(source) -D RELEASE -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(releaseFolder)/$(executable).exe"
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strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable).exe" --strip-unneeded
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# Create ZIP
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powershell if (Test-Path $(executable)_win_$(version).zip) {Remove-Item $(executable)_win_$(version).zip}
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powershell Compress-Archive -Path "$(releaseFolder)"/* -DestinationPath $(executable)_win_$(version).zip
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# Remove folder
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powershell if (Test-Path $(releaseFolder)) {Remove-Item $(releaseFolder) -Recurse -Force}
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macos:
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macos:
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mkdir -p bin
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rm -f data/config/config.bin
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g++ $(source) -std=c++11 -Wall -O2 -lSDL2 -ffunction-sections -fdata-sections -o bin/$(executable)_macos
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rm -f data/config/score.bin
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clang++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o $(executable)_macos -target arm64-apple-macos11
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macos_release:
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# Remove data
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rm -f data/config/config.bin
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rm -f data/config/score.bin
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rm -rdf "$(releaseFolder)"
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# Create folders
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mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks"
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mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS"
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mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources"
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mkdir -p Frameworks
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# Copy folders
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cp -R data "$(releaseFolder)/$(appName).app/Contents/Resources"
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cp -R /Library/Frameworks/SDL2.framework "$(releaseFolder)/$(appName).app/Contents/Frameworks"
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cp -R /Library/Frameworks/SDL2.framework Frameworks
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# Copy files
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cp release/*.icns "$(releaseFolder)/$(appName).app/Contents/Resources"
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cp release/Info.plist "$(releaseFolder)/$(appName).app/Contents"
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# Build INTEL
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clang++ $(source) -D RELEASE -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
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# Build INTEL DMG
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rm -f "$(executable)_macos_intel_$(version).dmg"
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hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
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hdiutil convert tmp.dmg -format UDZO -o "$(executable)_macos_intel_$(version).dmg"
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rm tmp.dmg
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# Build APPLE SILICON
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clang++ $(source) -D RELEASE -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
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# Build APPLE SILICON DMG
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rm -f "$(executable)_macos_apple_silicon_$(version).dmg"
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hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
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hdiutil convert tmp.dmg -format UDZO -o "$(executable)_macos_apple_silicon_$(version).dmg"
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rm tmp.dmg
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# Remove data
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rm -rdf Frameworks
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rm -rdf "$(releaseFolder)"
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linux:
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linux:
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mkdir -p bin
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rm -f data/config/config.bin
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g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o bin/$(executable)_linux
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rm -f data/config/score.bin
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strip -s -R .comment -R .gnu.version bin/$(executable)_linux --strip-unneeded
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g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(executable)_linux
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opendingux:
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strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded
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mkdir -p bin
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/opt/gcw0-toolchain/usr/bin/mipsel-linux-gcc -D GCWZERO -O2 -std=c++11 -I/opt/gcw0-toolchain/usr/mipsel-gcw0-linux-uclibc/sysroot/usr/include/SDL2 -D_GNU_SOURCE=1 -D_REENTRANT -lSDL2 -lSDL2_mixer -lstdc++ source/*.cpp -o bin/$(executable)_opendingux
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linux_release:
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/opt/gcw0-toolchain/usr/bin/mksquashfs ./default.gcw0.desktop ./icon.png ./bin ./data ./media coffee_crisis.opk -all-root -noappend -no-exports -no-xattrs
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# Remove data
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rm -f data/config/config.bin
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rm -f data/config/score.bin
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rm -rdf $(releaseFolder)
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# Create folders
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mkdir -p $(releaseFolder)
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# Copy data
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cp -R data $(releaseFolder)
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cp LICENSE $(releaseFolder)
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cp README.md $(releaseFolder)
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# Build
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g++ $(source) -D RELEASE -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(releaseFolder)/$(executable)
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strip -s -R .comment -R .gnu.version $(releaseFolder)/$(executable) --strip-unneeded
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# Pack files
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cd $(releaseFolder) && tar -czvf ../$(executable)_linux_$(version).tar.gz *
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# Remove data
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rm -rdf $(releaseFolder)
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42
release/Info.plist
Normal file
42
release/Info.plist
Normal file
@@ -0,0 +1,42 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>es</string>
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<key>CFBundleDisplayName</key>
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<string>coffee_crisis</string>
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<key>CFBundleExecutable</key>
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<string>coffee_crisis</string>
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<key>CFBundleIconFile</key>
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<string>coffee_crisis</string>
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<key>CFBundleIconName</key>
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<string>coffee_crisis</string>
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<key>CFBundleIdentifier</key>
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<string>org.jailgames.coffee_crisis</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>coffee_crisis</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0.0</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>1.0.0</string>
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<key>CSResourcesFileMapped</key>
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<true/>
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<key>LSMinimumSystemVersion</key>
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<string>10.12</string>
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<key>NSHighResolutionCapable</key>
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<true/>
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<key>NSHumanReadableCopyright</key>
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<string>Copyright 2022 JailDesigner</string>
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<key>NSPrincipalClass</key>
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<string>NSApplication</string>
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<key>SUPublicDSAKeyFile</key>
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<string>dsa_pub.pem</string>
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</dict>
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</plist>
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BIN
release/SDL2.dll
Executable file
BIN
release/SDL2.dll
Executable file
Binary file not shown.
BIN
release/coffee_crisis.icns
Normal file
BIN
release/coffee_crisis.icns
Normal file
Binary file not shown.
@@ -1,9 +1,9 @@
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#include "asset.h"
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#include "asset.h"
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// Constructor
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// Constructor
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Asset::Asset(std::string path)
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Asset::Asset(std::string executablePath)
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{
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{
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executablePath = path;
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this->executablePath = executablePath.substr(0, executablePath.find_last_of("\\/"));
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longestName = 0;
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longestName = 0;
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}
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}
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@@ -46,7 +46,7 @@ private:
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public:
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public:
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// Constructor
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// Constructor
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Asset(std::string path);
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Asset(std::string executablePath);
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// Destructor
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// Destructor
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~Asset();
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~Asset();
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@@ -11,7 +11,7 @@ Director::Director(std::string path)
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section.name = PROG_SECTION_LOGO;
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section.name = PROG_SECTION_LOGO;
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// Crea el objeto que controla los ficheros de recursos
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// Crea el objeto que controla los ficheros de recursos
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asset = new Asset(path.substr(0, path.find_last_of("\\/")) + "/../");
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asset = new Asset(path);
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// Establece la lista de ficheros
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// Establece la lista de ficheros
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if (!setFileList())
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if (!setFileList())
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@@ -160,122 +160,128 @@ bool Director::initSDL()
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// Crea el indice de ficheros
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// Crea el indice de ficheros
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bool Director::setFileList()
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bool Director::setFileList()
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{
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{
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#ifdef MACOS_BUNDLE
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const std::string prefix = "/../Resources";
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#else
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const std::string prefix = "";
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#endif
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// Ficheros de configuración
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// Ficheros de configuración
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asset->add("data/config/score.bin", t_data, false);
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asset->add(prefix + "/data/config/score.bin", t_data, false);
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asset->add("data/config/demo.bin", t_data);
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asset->add(prefix + "/data/config/demo.bin", t_data);
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asset->add("data/config/config.bin", t_data, false);
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asset->add(prefix + "/data/config/config.bin", t_data, false);
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asset->add("data/config/gamecontrollerdb.txt", t_data);
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asset->add(prefix + "/data/config/gamecontrollerdb.txt", t_data);
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// Musicas
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// Musicas
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asset->add("data/music/intro.ogg", t_music);
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asset->add(prefix + "/data/music/intro.ogg", t_music);
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asset->add("data/music/playing.ogg", t_music);
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asset->add(prefix + "/data/music/playing.ogg", t_music);
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asset->add("data/music/title.ogg", t_music);
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asset->add(prefix + "/data/music/title.ogg", t_music);
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// Sonidos
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// Sonidos
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asset->add("data/sound/balloon.wav", t_sound);
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asset->add(prefix + "/data/sound/balloon.wav", t_sound);
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asset->add("data/sound/bubble1.wav", t_sound);
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asset->add(prefix + "/data/sound/bubble1.wav", t_sound);
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asset->add("data/sound/bubble2.wav", t_sound);
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asset->add(prefix + "/data/sound/bubble2.wav", t_sound);
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asset->add("data/sound/bubble3.wav", t_sound);
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asset->add(prefix + "/data/sound/bubble3.wav", t_sound);
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asset->add("data/sound/bubble4.wav", t_sound);
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asset->add(prefix + "/data/sound/bubble4.wav", t_sound);
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asset->add("data/sound/bullet.wav", t_sound);
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asset->add(prefix + "/data/sound/bullet.wav", t_sound);
|
||||||
asset->add("data/sound/coffeeout.wav", t_sound);
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asset->add(prefix + "/data/sound/coffeeout.wav", t_sound);
|
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asset->add("data/sound/hiscore.wav", t_sound);
|
asset->add(prefix + "/data/sound/hiscore.wav", t_sound);
|
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asset->add("data/sound/itemdrop.wav", t_sound);
|
asset->add(prefix + "/data/sound/itemdrop.wav", t_sound);
|
||||||
asset->add("data/sound/itempickup.wav", t_sound);
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asset->add(prefix + "/data/sound/itempickup.wav", t_sound);
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asset->add("data/sound/menu_move.wav", t_sound);
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asset->add(prefix + "/data/sound/menu_move.wav", t_sound);
|
||||||
asset->add("data/sound/menu_select.wav", t_sound);
|
asset->add(prefix + "/data/sound/menu_select.wav", t_sound);
|
||||||
asset->add("data/sound/player_collision.wav", t_sound);
|
asset->add(prefix + "/data/sound/player_collision.wav", t_sound);
|
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asset->add("data/sound/stage_change.wav", t_sound);
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asset->add(prefix + "/data/sound/stage_change.wav", t_sound);
|
||||||
asset->add("data/sound/title.wav", t_sound);
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asset->add(prefix + "/data/sound/title.wav", t_sound);
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||||||
asset->add("data/sound/clock.wav", t_sound);
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asset->add(prefix + "/data/sound/clock.wav", t_sound);
|
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asset->add("data/sound/powerball.wav", t_sound);
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asset->add(prefix + "/data/sound/powerball.wav", t_sound);
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||||||
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|
||||||
// Texturas
|
// Texturas
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||||||
asset->add("data/gfx/balloon1.png", t_bitmap);
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asset->add(prefix + "/data/gfx/balloon1.png", t_bitmap);
|
||||||
asset->add("data/gfx/balloon1.ani", t_data);
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asset->add(prefix + "/data/gfx/balloon1.ani", t_data);
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||||||
asset->add("data/gfx/balloon2.png", t_bitmap);
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asset->add(prefix + "/data/gfx/balloon2.png", t_bitmap);
|
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asset->add("data/gfx/balloon2.ani", t_data);
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asset->add(prefix + "/data/gfx/balloon2.ani", t_data);
|
||||||
asset->add("data/gfx/balloon3.png", t_bitmap);
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asset->add(prefix + "/data/gfx/balloon3.png", t_bitmap);
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asset->add("data/gfx/balloon3.ani", t_data);
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asset->add(prefix + "/data/gfx/balloon3.ani", t_data);
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asset->add("data/gfx/balloon4.png", t_bitmap);
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asset->add(prefix + "/data/gfx/balloon4.png", t_bitmap);
|
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asset->add("data/gfx/balloon4.ani", t_data);
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asset->add(prefix + "/data/gfx/balloon4.ani", t_data);
|
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asset->add("data/gfx/bullet.png", t_bitmap);
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asset->add(prefix + "/data/gfx/bullet.png", t_bitmap);
|
||||||
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||||||
asset->add("data/gfx/game_buildings.png", t_bitmap);
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asset->add(prefix + "/data/gfx/game_buildings.png", t_bitmap);
|
||||||
asset->add("data/gfx/game_clouds.png", t_bitmap);
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asset->add(prefix + "/data/gfx/game_clouds.png", t_bitmap);
|
||||||
asset->add("data/gfx/game_grass.png", t_bitmap);
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asset->add(prefix + "/data/gfx/game_grass.png", t_bitmap);
|
||||||
asset->add("data/gfx/game_power_meter.png", t_bitmap);
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asset->add(prefix + "/data/gfx/game_power_meter.png", t_bitmap);
|
||||||
asset->add("data/gfx/game_sky_colors.png", t_bitmap);
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asset->add(prefix + "/data/gfx/game_sky_colors.png", t_bitmap);
|
||||||
asset->add("data/gfx/game_text.png", t_bitmap);
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asset->add(prefix + "/data/gfx/game_text.png", t_bitmap);
|
||||||
|
|
||||||
asset->add("data/gfx/intro.png", t_bitmap);
|
asset->add(prefix + "/data/gfx/intro.png", t_bitmap);
|
||||||
asset->add("data/gfx/logo.png", t_bitmap);
|
asset->add(prefix + "/data/gfx/logo.png", t_bitmap);
|
||||||
asset->add("data/gfx/menu_game_over.png", t_bitmap);
|
asset->add(prefix + "/data/gfx/menu_game_over.png", t_bitmap);
|
||||||
asset->add("data/gfx/menu_game_over_end.png", t_bitmap);
|
asset->add(prefix + "/data/gfx/menu_game_over_end.png", t_bitmap);
|
||||||
|
|
||||||
asset->add("data/gfx/item_points1_disk.png", t_bitmap);
|
asset->add(prefix + "/data/gfx/item_points1_disk.png", t_bitmap);
|
||||||
asset->add("data/gfx/item_points1_disk.ani", t_data);
|
asset->add(prefix + "/data/gfx/item_points1_disk.ani", t_data);
|
||||||
asset->add("data/gfx/item_points2_gavina.png", t_bitmap);
|
asset->add(prefix + "/data/gfx/item_points2_gavina.png", t_bitmap);
|
||||||
asset->add("data/gfx/item_points2_gavina.ani", t_data);
|
asset->add(prefix + "/data/gfx/item_points2_gavina.ani", t_data);
|
||||||
asset->add("data/gfx/item_points3_pacmar.png", t_bitmap);
|
asset->add(prefix + "/data/gfx/item_points3_pacmar.png", t_bitmap);
|
||||||
asset->add("data/gfx/item_points3_pacmar.ani", t_data);
|
asset->add(prefix + "/data/gfx/item_points3_pacmar.ani", t_data);
|
||||||
asset->add("data/gfx/item_clock.png", t_bitmap);
|
asset->add(prefix + "/data/gfx/item_clock.png", t_bitmap);
|
||||||
asset->add("data/gfx/item_clock.ani", t_data);
|
asset->add(prefix + "/data/gfx/item_clock.ani", t_data);
|
||||||
asset->add("data/gfx/item_coffee.png", t_bitmap);
|
asset->add(prefix + "/data/gfx/item_coffee.png", t_bitmap);
|
||||||
asset->add("data/gfx/item_coffee.ani", t_data);
|
asset->add(prefix + "/data/gfx/item_coffee.ani", t_data);
|
||||||
asset->add("data/gfx/item_coffee_machine.png", t_bitmap);
|
asset->add(prefix + "/data/gfx/item_coffee_machine.png", t_bitmap);
|
||||||
asset->add("data/gfx/item_coffee_machine.ani", t_data);
|
asset->add(prefix + "/data/gfx/item_coffee_machine.ani", t_data);
|
||||||
|
|
||||||
asset->add("data/gfx/title_bg_tile.png", t_bitmap);
|
asset->add(prefix + "/data/gfx/title_bg_tile.png", t_bitmap);
|
||||||
asset->add("data/gfx/title_coffee.png", t_bitmap);
|
asset->add(prefix + "/data/gfx/title_coffee.png", t_bitmap);
|
||||||
asset->add("data/gfx/title_crisis.png", t_bitmap);
|
asset->add(prefix + "/data/gfx/title_crisis.png", t_bitmap);
|
||||||
asset->add("data/gfx/title_dust.png", t_bitmap);
|
asset->add(prefix + "/data/gfx/title_dust.png", t_bitmap);
|
||||||
asset->add("data/gfx/title_dust.ani", t_data);
|
asset->add(prefix + "/data/gfx/title_dust.ani", t_data);
|
||||||
asset->add("data/gfx/title_gradient.png", t_bitmap);
|
asset->add(prefix + "/data/gfx/title_gradient.png", t_bitmap);
|
||||||
|
|
||||||
asset->add("data/gfx/player_head.ani", t_data);
|
asset->add(prefix + "/data/gfx/player_head.ani", t_data);
|
||||||
asset->add("data/gfx/player_body.ani", t_data);
|
asset->add(prefix + "/data/gfx/player_body.ani", t_data);
|
||||||
asset->add("data/gfx/player_legs.ani", t_data);
|
asset->add(prefix + "/data/gfx/player_legs.ani", t_data);
|
||||||
asset->add("data/gfx/player_death.ani", t_data);
|
asset->add(prefix + "/data/gfx/player_death.ani", t_data);
|
||||||
asset->add("data/gfx/player_fire.ani", t_data);
|
asset->add(prefix + "/data/gfx/player_fire.ani", t_data);
|
||||||
|
|
||||||
asset->add("data/gfx/player_bal1_head.png", t_bitmap);
|
asset->add(prefix + "/data/gfx/player_bal1_head.png", t_bitmap);
|
||||||
asset->add("data/gfx/player_bal1_body.png", t_bitmap);
|
asset->add(prefix + "/data/gfx/player_bal1_body.png", t_bitmap);
|
||||||
asset->add("data/gfx/player_bal1_legs.png", t_bitmap);
|
asset->add(prefix + "/data/gfx/player_bal1_legs.png", t_bitmap);
|
||||||
asset->add("data/gfx/player_bal1_death.png", t_bitmap);
|
asset->add(prefix + "/data/gfx/player_bal1_death.png", t_bitmap);
|
||||||
asset->add("data/gfx/player_bal1_fire.png", t_bitmap);
|
asset->add(prefix + "/data/gfx/player_bal1_fire.png", t_bitmap);
|
||||||
|
|
||||||
asset->add("data/gfx/player_arounder_head.png", t_bitmap);
|
asset->add(prefix + "/data/gfx/player_arounder_head.png", t_bitmap);
|
||||||
asset->add("data/gfx/player_arounder_body.png", t_bitmap);
|
asset->add(prefix + "/data/gfx/player_arounder_body.png", t_bitmap);
|
||||||
asset->add("data/gfx/player_arounder_legs.png", t_bitmap);
|
asset->add(prefix + "/data/gfx/player_arounder_legs.png", t_bitmap);
|
||||||
asset->add("data/gfx/player_arounder_death.png", t_bitmap);
|
asset->add(prefix + "/data/gfx/player_arounder_death.png", t_bitmap);
|
||||||
asset->add("data/gfx/player_arounder_fire.png", t_bitmap);
|
asset->add(prefix + "/data/gfx/player_arounder_fire.png", t_bitmap);
|
||||||
|
|
||||||
// Fuentes
|
// Fuentes
|
||||||
asset->add("data/font/8bithud.png", t_font);
|
asset->add(prefix + "/data/font/8bithud.png", t_font);
|
||||||
asset->add("data/font/8bithud.txt", t_font);
|
asset->add(prefix + "/data/font/8bithud.txt", t_font);
|
||||||
asset->add("data/font/nokia.png", t_font);
|
asset->add(prefix + "/data/font/nokia.png", t_font);
|
||||||
asset->add("data/font/nokia_big2.png", t_font);
|
asset->add(prefix + "/data/font/nokia_big2.png", t_font);
|
||||||
asset->add("data/font/nokia.txt", t_font);
|
asset->add(prefix + "/data/font/nokia.txt", t_font);
|
||||||
asset->add("data/font/nokia2.png", t_font);
|
asset->add(prefix + "/data/font/nokia2.png", t_font);
|
||||||
asset->add("data/font/nokia2.txt", t_font);
|
asset->add(prefix + "/data/font/nokia2.txt", t_font);
|
||||||
asset->add("data/font/nokia_big2.txt", t_font);
|
asset->add(prefix + "/data/font/nokia_big2.txt", t_font);
|
||||||
asset->add("data/font/smb2_big.png", t_font);
|
asset->add(prefix + "/data/font/smb2_big.png", t_font);
|
||||||
asset->add("data/font/smb2_big.txt", t_font);
|
asset->add(prefix + "/data/font/smb2_big.txt", t_font);
|
||||||
asset->add("data/font/smb2.png", t_font);
|
asset->add(prefix + "/data/font/smb2.png", t_font);
|
||||||
asset->add("data/font/smb2.txt", t_font);
|
asset->add(prefix + "/data/font/smb2.txt", t_font);
|
||||||
|
|
||||||
// Textos
|
// Textos
|
||||||
asset->add("data/lang/es_ES.txt", t_lang);
|
asset->add(prefix + "/data/lang/es_ES.txt", t_lang);
|
||||||
asset->add("data/lang/en_UK.txt", t_lang);
|
asset->add(prefix + "/data/lang/en_UK.txt", t_lang);
|
||||||
asset->add("data/lang/ba_BA.txt", t_lang);
|
asset->add(prefix + "/data/lang/ba_BA.txt", t_lang);
|
||||||
|
|
||||||
// Menus
|
// Menus
|
||||||
asset->add("data/menu/title.men", t_data);
|
asset->add(prefix + "/data/menu/title.men", t_data);
|
||||||
asset->add("data/menu/options.men", t_data);
|
asset->add(prefix + "/data/menu/options.men", t_data);
|
||||||
asset->add("data/menu/pause.men", t_data);
|
asset->add(prefix + "/data/menu/pause.men", t_data);
|
||||||
asset->add("data/menu/gameover.men", t_data);
|
asset->add(prefix + "/data/menu/gameover.men", t_data);
|
||||||
asset->add("data/menu/player_select.men", t_data);
|
asset->add(prefix + "/data/menu/player_select.men", t_data);
|
||||||
|
|
||||||
return asset->check();
|
return asset->check();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -21,7 +21,7 @@
|
|||||||
#define TITLE_H
|
#define TITLE_H
|
||||||
|
|
||||||
// Textos
|
// Textos
|
||||||
#define TEXT_COPYRIGHT "@2020,2022 JailDesigner (v2.1a)"
|
#define TEXT_COPYRIGHT "@2020,2022 JailDesigner (v2.1b)"
|
||||||
|
|
||||||
// Contadores
|
// Contadores
|
||||||
#define TITLE_COUNTER 800
|
#define TITLE_COUNTER 800
|
||||||
|
|||||||
Reference in New Issue
Block a user