Eliminado codigo sin usar

This commit is contained in:
2022-09-25 20:17:06 +02:00
parent 4df0db088f
commit a74c8d5122
2 changed files with 0 additions and 43 deletions

View File

@@ -342,8 +342,6 @@ void Game::init()
mStageBitmapCounter = STAGE_COUNTER;
mDeathCounter = DEATH_COUNTER;
mExplosionTime = false;
mRemainingExplosions = REMAINING_EXPLOSIONS;
mRemainingExplosionsCounter = REMAINING_EXPLOSIONS_COUNTER;
mTimeStopped = false;
mTimeStoppedCounter = 0;
mCounter = 0;
@@ -2700,36 +2698,6 @@ bool Game::isExplosionTime()
return mExplosionTime;
}
// Establece el valor de la variable
void Game::setRemainingExplosions(Uint8 value)
{
mRemainingExplosions = value;
}
// Actualiza y comprueba el valor de la variable
void Game::updateRemainingExplosionsCounter()
{
if (isExplosionTime())
{
if (mRemainingExplosionsCounter > 0)
{
mRemainingExplosionsCounter--;
}
else if (mRemainingExplosions > 0)
{
popAllBalloons();
mRemainingExplosions--;
mRemainingExplosionsCounter = REMAINING_EXPLOSIONS_COUNTER;
}
else
{
mExplosionTime = false;
mRemainingExplosions = REMAINING_EXPLOSIONS;
mRemainingExplosionsCounter = REMAINING_EXPLOSIONS_COUNTER;
}
}
}
// Actualiza la variable mEnemyDeployCounter
void Game::updateEnemyDeployCounter()
{
@@ -2771,7 +2739,6 @@ void Game::updatePlayField()
// Actualiza los contadores de estado y efectos
updateTimeStoppedCounter();
updateRemainingExplosionsCounter();
updateEnemyDeployCounter();
updateShakeEffect();