Modificados los graficos de los globos y del jugador 1. Rebajada la dificultad de las últimas pantallas descendiendo el nivel de amenaza
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@@ -1412,7 +1412,7 @@ void Game::initGameStages()
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mStage[2].currentPower = 0;
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mStage[2].powerToComplete = 600;
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mStage[2].minMenace = 7 + (4 * 3);
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mStage[2].maxMenace = 7 + (4 * 6);
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mStage[2].maxMenace = 7 + (4 * 5);
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mStage[2].enemyPool = &mEnemyPool[2];
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// STAGE 4
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@@ -1420,7 +1420,7 @@ void Game::initGameStages()
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mStage[3].currentPower = 0;
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mStage[3].powerToComplete = 600;
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mStage[3].minMenace = 7 + (4 * 3);
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mStage[3].maxMenace = 7 + (4 * 7);
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mStage[3].maxMenace = 7 + (4 * 5);
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mStage[3].enemyPool = &mEnemyPool[3];
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// STAGE 5
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@@ -1428,47 +1428,47 @@ void Game::initGameStages()
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mStage[4].currentPower = 0;
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mStage[4].powerToComplete = 600;
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mStage[4].minMenace = 7 + (4 * 4);
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mStage[4].maxMenace = 7 + (4 * 8);
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mStage[4].maxMenace = 7 + (4 * 6);
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mStage[4].enemyPool = &mEnemyPool[4];
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// STAGE 6
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mStage[5].number = 6;
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mStage[5].currentPower = 0;
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mStage[5].powerToComplete = 600;
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mStage[5].minMenace = 7 + (4 * 5);
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mStage[5].maxMenace = 7 + (4 * 10);
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mStage[5].minMenace = 7 + (4 * 4);
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mStage[5].maxMenace = 7 + (4 * 6);
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mStage[5].enemyPool = &mEnemyPool[5];
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// STAGE 7
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mStage[6].number = 7;
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mStage[6].currentPower = 0;
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mStage[6].powerToComplete = 650;
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mStage[6].minMenace = 7 + (4 * 6);
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mStage[6].maxMenace = 7 + (4 * 11);
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mStage[6].minMenace = 7 + (4 * 5);
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mStage[6].maxMenace = 7 + (4 * 7);
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mStage[6].enemyPool = &mEnemyPool[6];
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// STAGE 8
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mStage[7].number = 8;
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mStage[7].currentPower = 0;
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mStage[7].powerToComplete = 750;
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mStage[7].minMenace = 7 + (4 * 7);
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mStage[7].maxMenace = 7 + (4 * 12);
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mStage[7].minMenace = 7 + (4 * 5);
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mStage[7].maxMenace = 7 + (4 * 7);
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mStage[7].enemyPool = &mEnemyPool[7];
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// STAGE 9
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mStage[8].number = 9;
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mStage[8].currentPower = 0;
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mStage[8].powerToComplete = 850;
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mStage[8].minMenace = 7 + (4 * 8);
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mStage[8].maxMenace = 7 + (4 * 13);
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mStage[8].minMenace = 7 + (4 * 6);
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mStage[8].maxMenace = 7 + (4 * 8);
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mStage[8].enemyPool = &mEnemyPool[8];
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// STAGE 10
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mStage[9].number = 10;
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mStage[9].currentPower = 0;
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mStage[9].powerToComplete = 950;
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mStage[9].minMenace = 7 + (4 * 9);
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mStage[9].maxMenace = 7 + (4 * 15);
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mStage[9].minMenace = 7 + (4 * 7);
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mStage[9].maxMenace = 7 + (4 * 10);
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mStage[9].enemyPool = &mEnemyPool[9];
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}
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@@ -1515,7 +1515,7 @@ void Game::deployEnemyFormation()
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mStage[mCurrentStage].enemyPool->set[set]->init[i].creationCounter,
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mTextureBalloon);
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mEnemyDeployCounter = 255;
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mEnemyDeployCounter = 300;
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}
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}
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}
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