Working on title cosmetics
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@@ -26,6 +26,7 @@ Title::Title(SDL_Window *window, SDL_Renderer *renderer, Input *input, std::stri
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mDustBitmapL = new AnimatedSprite();
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mDustBitmapR = new AnimatedSprite();
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mTile = new Sprite();
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mGradient = new Sprite();
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mText = new Text(mFileList[48], mTextTexture, mRenderer);
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mMenu.title = new Menu(mRenderer, mText, mInput, mFileList);
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mMenu.options = new Menu(mRenderer, mText, mInput, mFileList);
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@@ -74,6 +75,9 @@ Title::~Title()
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delete mTile;
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mTile = nullptr;
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delete mGradient;
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mGradient = nullptr;
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delete mMenu.title;
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mMenu.title = nullptr;
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@@ -191,6 +195,10 @@ void Title::init(bool demo, Uint8 subsection)
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mDustBitmapL->setAnimationFrames(0, 5, 160 + (mDustBitmapL->getWidth() * 5), 66, mDustBitmapL->getWidth(), mDustBitmapL->getHeight());
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mDustBitmapL->setAnimationFrames(0, 6, 160 + (mDustBitmapL->getWidth() * 6), 66, mDustBitmapL->getWidth(), mDustBitmapL->getHeight());
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// Inicializa el sprite con el degradado
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mGradient->init(0, 0, 256, 192, mTitleTexture, mRenderer);
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mGradient->setSpriteClip(0, 96, 256, 192);
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// Inicializa el vector de eventos de la pantalla de titulo
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for (int i = 0; i < TITLE_TOTAL_EVENTS; i++)
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mEvents[i] = EVENT_WAITING;
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@@ -394,6 +402,9 @@ section_t Title::run(Uint8 subsection)
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// Dibuja el tileado de fondo
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SDL_RenderCopy(mRenderer, mBackground, &mBackgroundWindow, NULL);
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// Dibuja el degradado
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mGradient->render();
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// Dibuja los objetos
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mCoffeeBitmap->render();
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mCrisisBitmap->render();
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@@ -443,6 +454,9 @@ section_t Title::run(Uint8 subsection)
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// Dibuja el tileado de fondo
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SDL_RenderCopy(mRenderer, mBackground, &mBackgroundWindow, NULL);
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// Dibuja el degradado
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mGradient->render();
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// Dibuja los objetos
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mCoffeeBitmap->setPosX(a + v[n / 3]);
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mCrisisBitmap->setPosX(b + v[n / 3]);
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@@ -642,8 +656,13 @@ section_t Title::run(Uint8 subsection)
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// Limpia la pantalla
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SDL_SetRenderDrawColor(mRenderer, bgColor.r, bgColor.g, bgColor.b, 255);
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SDL_RenderClear(mRenderer);
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// Dibuja el tileado de fondo
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SDL_RenderCopy(mRenderer, mBackground, &mBackgroundWindow, NULL);
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// Dibuja el degradado
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mGradient->render();
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// Dibuja los objetos
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mCoffeeBitmap->render();
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mCrisisBitmap->render();
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