Working on support for various controllers
This commit is contained in:
@@ -33,17 +33,14 @@ Director::Director(std::string path)
|
||||
mOptions->windowSize = 3;
|
||||
mOptions->language = en_UK;
|
||||
mOptions->difficulty = DIFFICULTY_NORMAL;
|
||||
mOptions->input[0] = INPUT_USE_KEYBOARD;
|
||||
mOptions->input[1] = INPUT_USE_GAMECONTROLLER;
|
||||
mOptions->input[0].deviceType = INPUT_USE_KEYBOARD;
|
||||
mOptions->input[1].deviceType = INPUT_USE_GAMECONTROLLER;
|
||||
mOptions->filter = FILTER_NEAREST;
|
||||
mOptions->vSync = true;
|
||||
}
|
||||
|
||||
// Crea los objetos
|
||||
mInput = new Input(mFileList[53]);
|
||||
//mInput2 = new Input(mOptions->input[1]);
|
||||
//mInput[0] = new Input(INPUT_USE_KEYBOARD);
|
||||
//mInput[1] = new Input(INPUT_USE_GAMECONTROLLER);
|
||||
|
||||
// Inicializa SDL
|
||||
initSDL();
|
||||
@@ -346,8 +343,8 @@ bool Director::loadConfigFile()
|
||||
mOptions->windowSize = 3;
|
||||
mOptions->language = en_UK;
|
||||
mOptions->difficulty = DIFFICULTY_NORMAL;
|
||||
mOptions->input[0] = INPUT_USE_KEYBOARD;
|
||||
mOptions->input[1] = INPUT_USE_GAMECONTROLLER;
|
||||
mOptions->input[0].deviceType = INPUT_USE_KEYBOARD;
|
||||
mOptions->input[1].deviceType = INPUT_USE_GAMECONTROLLER;
|
||||
mOptions->filter = FILTER_NEAREST;
|
||||
mOptions->vSync = true;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user