Renombradas las variables de bullet.cpp

This commit is contained in:
2022-10-04 18:11:42 +02:00
parent 33b7c6082e
commit adad58ccfa
5 changed files with 69 additions and 66 deletions

View File

@@ -2187,7 +2187,7 @@ void Game::checkBulletBalloonCollision()
{
for (auto balloon : balloons)
{
if (balloon->isEnabled() && (!balloon->isInvulnerable()) && bullet->isActive())
if (balloon->isEnabled() && (!balloon->isInvulnerable()) && bullet->isEnabled())
{
if (checkCollision(balloon->getCollider(), bullet->getCollider()))
{
@@ -2206,8 +2206,8 @@ void Game::checkBulletBalloonCollision()
JA_PlaySound(mSoundBalloon);
}
// Desactiva la bala
bullet->deactivate();
// Deshabilita la bala
bullet->disable();
// Suelta el item en caso de que salga uno
const Uint8 droppeditem = dropItem();
@@ -2237,7 +2237,7 @@ void Game::moveBullets()
{
for (auto bullet : bullets)
{
if (bullet->isActive())
if (bullet->isEnabled())
{
if (bullet->move() == BULLET_MOVE_OUT)
{
@@ -2252,7 +2252,7 @@ void Game::renderBullets()
{
for (auto bullet : bullets)
{
if (bullet->isActive())
if (bullet->isEnabled())
{
bullet->render();
}
@@ -2273,7 +2273,7 @@ void Game::freeBullets()
{
for (int i = bullets.size() - 1; i >= 0; --i)
{
if (bullets.at(i)->isActive() == false)
if (bullets.at(i)->isEnabled() == false)
{
delete bullets.at(i);
bullets.erase(bullets.begin() + i);