Movidos los archivos de clases comunes a la carpeta common
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@@ -1,27 +1,27 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "asset.h"
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#include "balloon.h"
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#include "bullet.h"
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#include "common/asset.h"
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#include "common/input.h"
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#include "common/jail_audio.h"
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#include "common/menu.h"
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#include "common/movingsprite.h"
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#include "common/screen.h"
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#include "common/smartsprite.h"
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#include "common/sprite.h"
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#include "common/text.h"
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#include "common/utils.h"
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#include "common/writer.h"
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#include "const.h"
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#include "fade.h"
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#include "game.h"
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#include "input.h"
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#include "intro.h"
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#include "item.h"
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#include "jail_audio.h"
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#include "logo.h"
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#include "menu.h"
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#include "movingsprite.h"
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#include "player.h"
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#include "screen.h"
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#include "smartsprite.h"
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#include "sprite.h"
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#include "text.h"
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#include "title.h"
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#include "utils.h"
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#include "writer.h"
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#ifndef DIRECTOR_H
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#define DIRECTOR_H
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@@ -29,11 +29,10 @@
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// Textos
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#define WINDOW_CAPTION "Coffee Crisis"
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// Clase Director
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class Director
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{
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private:
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// Objetos
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// Objetos y punteros
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SDL_Window *window; // La ventana donde dibujamos
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SDL_Renderer *renderer; // El renderizador de la ventana
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Screen *screen; // Objeto encargado de dibujar en pantalla
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